Posts Tagged ‘Wii’

Calling All Southampton Hackers!

Wednesday, May 20th, 2009
City of Southampton
Image via Wikipedia

Before we start, just to be clear – this is not for crackers (people who illegally break in to computer systems) but for hackers (people who modify the software or hardware of their computer system including building, rebuilding, modifying and creating software and electronic hardware either to make it better, faster, give added features or to make it do something it was never intended to do).

UPDATE: we have a google group: http://groups.google.com/group/southackton

I’m intending on setting up a “Hackerspace” in Southampton targeted around software programming (for fun) and hardware hacking (e.g. robotics). I anticipate that people would attend the hackerspace either with their own personal projects (such as controlling their television using a Wii remote), or looking to join in on a cool project. The idea is that we can all share knowledge and help each other out in a fun and innovative environment.

I am provisionally calling this project Southackton, though I expect (hope!) a better name will surface once more people are interested! If you or anyone you know is interested, please contact me via email (my name at benjiegillam.com) or by leaving a comment on this post.

The ultimate goal would be having an “office” somewhere in Southampton where members can drop in any time (within reason) and get to work on their project/just hang out with fellow hackers. If you work from home you could even work form the Hackerspace directly – it wouldn’t be so lonely! I am, however, expecting that we would run it as a “club” until we have enough interested members to make it feasible. Whether this club be weekly, fortnightly, monthly, or bi-monthly is a matter for interested persons to discuss – get in contact and let me know what you think!

As you may know if you read this blog (doubtful!), I am a great fan of open source, and have been a dedicated GNU/Linux user for almost 10 years now, so Linux users would be cool to have as they tend to be interested in tweaking hardware/software, however everyone would be welcome independent of their choice of operating system. Yes, that’s right – even Windows users!

Further, there is no required skill level. I’m happy to have people attend who want to acheive something (e.g. making a webcam recognise who is sat at the PC and change the computers background to a related picture/have their favourite teddy walk towards them) but have no idea how to go about it, so long as they are patient and willing to learn!

I hope you’re interested – let me know!

UPDATE: if you’re interested, sign up to our google group: http://groups.google.com/group/southackton.

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MythPyWii – A Wiimote Interface To MythTV Using Python

Wednesday, September 10th, 2008
An image of the Wii remote (with wrist strap) ...Image via Wikipedia

MythPyWii (yes, I’m not very good at names, better suggestions welcome in the comments!) is born!

I love the Wiimote (Wii Remote) so much, I’ve just been gagging for a way to hook it up to my computer and do something useful. I started by hooking it up to Neverball and that was cool, but I wanted something better. I’ve always thought it would make a great remote control for Mythfrontend (from the MythTV package) – but those that exist only seem to use the Wiimote as a keyboard – they ignore it’s accelerometers and other such things. (And I want one that doesn’t require a wii sensor bar, because I don’t have a second one!)

I wanted better. But I never seemed to have the time to make it. That is, until Jof told me “go and learn Python“. This was the perfect project for starting python. That is a lie, it was way too complex, but I thought “why bother if it isn’t challenging” – it turned out to be a kind of baptism by fire.

If you are in a rush, or hate nerdy stuff, skip to the next title “How To Install”.

Having had PHP as my main programming language for such a long long long time, switching to Python sounded like fun. It has got a very nice syntax, and is a very clear language… except for it’s major overuse of references. For example:

a = [2, 3]
b = [1, a, 4]
print b
# Outputs [1, [2, 3], 4]
b[1][1] = “x”
print b
# Outputs [1, [2, 'x'], 4]
print a
# Outputs [2, 'x'], not [2, 3] as I expect, coming from PHP.

Still this is “easily” got around by making sure you copy objects rather than just equating them. And checking your code thoroughly.

This was my first time interfacing with mythfrontend in any way, and I chose to try and script mythfrontend’s telnet socket interface. It was also my first time programming an interface to the wiimote, so I chose to use the cwiid package, as that is what I used to control neverball, and it seemed to work well. A few days of reading python tutorials, hacking and swearing, I finally acheived what I had set out to do – fastforwarding using the accelerometers. A couple of hours later and I had a fully working wiimote interface to mythtv…

My thoughts on the mythtv telnet socket interface: its very basic, and quite slow, but definitely better than nothing. I think a few iterations down the line and it could be awesome. My biggest problem with it currently is how slowly it does “query location” – it takes almost a second to get back to you with an answer, which means you can’t do location based buttons easily. (For example, I wanted A to be “p” (play/pause) when playing back a video, and “enter” (accept, OK, …) when not doing so.) I found the best way to do things in the end was to get the program to emulate the keyboard after all, admittedly sometimes with macros.

How To Install

You should definitely keep in mind that this project is not even alpha stage. Its my first real forray into the world of Python, my first real forray into programming with the wiimote, AND my first real forray with using mythfrontend’s telnet interface – all in all it is very new to me. It seems to work, just about, so I thought I would release what I have so far, and then set about tidying it up. I had intended to release a video at this point too, but I am just too excited! You can download the code here:

#!/usr/bin/env python """ Copyright (c) 2008, Benjie Gillam All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of MythPyWii nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. """ # By Benjie Gillam http://www.benjiegillam.com/mythpywii/ import cwiid, time, StringIO, sys, asyncore, socket from math import log, floor, atan, sqrt, cos, exp # Note to self - list of good documentation: # cwiid: http://flx.proyectoanonimo.com/proyectos/cwiid/ # myth telnet: http://www.mythtv.org/wiki/index.php/Telnet_socket class MythSocket(asyncore.dispatcher): firstData = True data = "" prompt="\n# " owner = None buffer = "" callbacks = [] oktosend = True def __init__(self, owner): self.owner = owner asyncore.dispatcher.__init__(self) self.create_socket(socket.AF_INET, socket.SOCK_STREAM) self.connect(("localhost", 6546)) def handle_connect(self): print "Connected" def handle_close(self): print "Closed" self.close() def handle_read(self): self.data = self.data + self.recv(8192) while len(self.data)>0: a = self.data.find(self.prompt) if a>-1: self.oktosend = True result = self.data[:a] self.data = self.data[a+len(self.prompt):] if not self.firstData: print "<<<", result cb = self.callbacks.pop(0) if cb: cb(result) else: print "Logged in to MythFrontend" self.firstData = False else: break; def writable(self): return (self.oktosend) and (len(self.buffer) > 0) and (self.buffer.find("\n") > 0) def handle_write(self): a = self.buffer.find("\n") sent = self.send(self.buffer[:a+1]) print ">>>", self.buffer[:sent-1] self.buffer = self.buffer[sent:] self.oktosend = False def cmd(self, data, cb = None): self.buffer += data + "\n" self.callbacks.append(cb) def raw(self, data): cmds = data.split("\n") for cmd in cmds: if len(cmd.strip())>0: self.cmd(cmd) def ok(self): return len(self.callbacks) == len(self.buffer) == 0 class WiiMyth: wii_calibration = False wm = None ms = None wii_calibration = None #Initialize variables reportvals = {"accel":cwiid.RPT_ACC, "button":cwiid.RPT_BTN, "ext":cwiid.RPT_EXT, "status":cwiid.RPT_STATUS} report={"accel":True, "button":True} state = {"acc":[0, 0, 1]} lasttime = 0.0 laststate = {} responsiveness = 0.5 #wii_rel = lambda v, axis: float(v - self.wii_calibration[0][axis]) / ( # self.wii_calibration[1][axis] - self.wii_calibration[0][axis]) def wii_rel(self, v, axis): return float(v - self.wii_calibration[0][axis]) / ( self.wii_calibration[1][axis] - self.wii_calibration[0][axis]) def wmconnect(self): print "Please press 1&2 on the wiimote..." try: self.wm = cwiid.Wiimote() except: self.wm = None if self.ms is not None: self.ms.close() self.ms = None return None self.ms = MythSocket(self) print "Connected..." self.wm.rumble=1 time.sleep(.2) self.wm.rumble=0 # Wiimote calibration data (cache this) self.wii_calibration = self.wm.get_acc_cal(cwiid.EXT_NONE) return self.wm def wmcb(self, messages): state = self.state for message in messages: if message[0] == cwiid.MESG_BTN: state["buttons"] = message[1] #elif message[0] == cwiid.MESG_STATUS: # print "\nStatus: ", message[1] elif message[0] == cwiid.MESG_ERROR: if message[1] == cwiid.ERROR_DISCONNECT: self.wm = None if self.ms is not None: self.ms.close() self.ms = None continue else: print "ERROR: ", message[1] elif message[0] == cwiid.MESG_ACC: state["acc"] = message[1] else: print "Unknown message!", message laststate = self.laststate if ('buttons' in laststate) and (laststate['buttons'] <> state['buttons']): if laststate['buttons'] & cwiid.BTN_B and not state['buttons'] & cwiid.BTN_B: del state['BTN_B'] self.ms.cmd('play speed normal') if self.ms.ok() and (self.wm is not None) and (state["buttons"] > 0) and (time.time() > self.lasttime+self.responsiveness): self.lasttime = time.time() # Stuff that doesn't need roll/etc calculations if state["buttons"] & cwiid.BTN_HOME: self.ms.cmd('key escape') if state["buttons"] & cwiid.BTN_A: self.ms.cmd('key enter') if state["buttons"] & cwiid.BTN_MINUS: self.ms.cmd('key d') if state["buttons"] & cwiid.BTN_UP: self.ms.cmd('key up') if state["buttons"] & cwiid.BTN_DOWN: self.ms.cmd('key down') if state["buttons"] & cwiid.BTN_LEFT: self.ms.cmd('key left') if state["buttons"] & cwiid.BTN_RIGHT: self.ms.cmd('key right') if state["buttons"] & cwiid.BTN_PLUS: self.ms.cmd('key p') if state["buttons"] & cwiid.BTN_1: self.ms.cmd('key i') if state["buttons"] & cwiid.BTN_2: self.ms.cmd('key m') # Do we need to calculate roll, etc? # Currently only BTN_B needs this. calcAcc = state["buttons"] & cwiid.BTN_B if calcAcc: # Calculate the roll/etc. X = self.wii_rel(state["acc"][cwiid.X], cwiid.X) Y = self.wii_rel(state["acc"][cwiid.Y], cwiid.Y) Z = self.wii_rel(state["acc"][cwiid.Z], cwiid.Z) if (Z==0): Z=0.00000001 # Hackishly prevents divide by zeros roll = atan(X/Z) if (Z <= 0.0): if (X>0): roll += 3.14159 else: roll -= 3.14159 pitch = atan(Y/Z*cos(roll)) #print "X: %f, Y: %f, Z: %f; R: %f, P: %f; B: %d \r" % (X, Y, Z, roll, pitch, state["buttons"]), sys.stdout.flush() if state["buttons"] & cwiid.BTN_B: speed = roll/3.14159 if (speed > 1): speed = 1 if (speed < -1): speed = -1 speed = int(speed * 13) if abs(speed)>9: if speed>0: speed = 9 else: speed = -9 state['BTN_B'] = speed if not 'BTN_B' in laststate: # # query location # Playback Recorded 00:04:20 of 00:25:31 1x 30210 2008-09-10T09:18:00 6523 /video/30210_20080910091800.mpg 25 cmd = ""#"play speed normal\n" if speed > 0: cmd += "key .\n" elif speed < 0: cmd += "key ,\n" if speed <> 0: cmd += "key "+str(abs(speed)-1)+"\n" #print cmd elif laststate['BTN_B']<>speed: self.wm.rumble=1 time.sleep(.05) self.wm.rumble=0 if speed == 0: cmd = "play speed normal" elif ((laststate['BTN_B'] > 0) and (speed > 0)) or ((laststate['BTN_B'] < 0) and (speed < 0)): cmd = "key "+str(abs(speed)-1)+"\n" elif speed>0: cmd = "key .\nkey "+str(abs(speed)-1)+"\n" else: cmd = "key ,\nkey "+str(abs(speed)-1)+"\n" else: cmd = None if cmd is not None: self.ms.raw(cmd) self.laststate = state.copy() #NOTE TO SELF: REMEMBER .copy() !!! def mythLocation(self, data): #Playback Recorded 00:00:49 of 00:25:31 1x 30210 2008-09-10T09:18:00 1243 /video/30210_20080910091800.mpg 25 #PlaybackBox temp = data.split(" ") output = {} output['mode'] = temp[0] if output['mode'] == "Playback": output['position'] = temp[2] output['max'] = temp[4] return output def main(self): while True: if self.wm is None: #Connect wiimote self.wmconnect() if self.wm: #Tell Wiimote to display rock sign self.wm.led = cwiid.LED1_ON | cwiid.LED4_ON self.wm.rpt_mode = sum(self.reportvals[a] for a in self.report if self.report[a]) self.wm.enable(cwiid.FLAG_MESG_IFC | cwiid.FLAG_REPEAT_BTN) self.wm.mesg_callback = self.wmcb asyncore.loop(timeout=0, count=1) time.sleep(0.05) print "Exited Safely" # Instantiate our class, and start. inst = WiiMyth() inst.main() Download this code: /code/myth_py_wii.r12.py

First, load up mythfrontend. Then run the script using "python myth_py_wii.r12.py". Once it is running it will prompt you to press 1+2 on the Wiimote. Doing so should make the LEDs flash at the bottom of the wiimote, and then a good few seconds later (up to 30) the wiimote should vibrate to let you know it is activated, and LED1+LED4 should be turned on (my Wiimote version of rock-hands). Then navigate using the controls below.

Unfortunately I have not tested this on any computer but my own. Hopefully in a few days time I can write some decent install instructions. However for now you will have to try your best, with the following hopefully helpful hints:

You need (some of and probably more than) the following installed (Ubuntu Hardy):

  • GNU/Linux
  • working bluetooth connectivity (bluetooth keyfobs are really cheap now, and most work out of the box with Hardy)
  • a Wiimote (duh!)
  • python-cwiid, libcwiid1, libcwiid1-dev
  • python (I'm using 2.5)
  • a working mythfrontend
  • patience

You also need to set mythfrontend up to accept remote connections on port 6546 (this took a couple of attempts to activate for me - try restarting mythfrontend once you have modified and saved the settings). You can find this under something similar to Mythfrontend Main Menu > Utilities/Setup > Setup > General > page 4 > "Enable Network Remote Control interface", "Network Remote Control Port: 6546"

Hopefully thats enough to get you started. I aim to release a video soon to show it in action. One last thing - the controls!

Controls

These are liable to change, but for now, here is how they are mapped:

  • Keypad : same as keypad on keyboard
  • A : Enter (Accept, OK, next, ...)
  • Minus (-) : d (Delete)
  • Home : escape (Exit to previous menu/exit mythfrontend)
  • Plus (+) : p (Play/pause)
  • 1 : Info
  • 2 : Menu
  • B + twist wiimote : rewind (if twisted to the left) or fastforward (otherwise) with speed dependant on twist amount.

A comment on twisting:

Point the wii remote at the screen, and twist from the elbow so that it continues to point at the screen.

The maximum fastforward/rewind speed is 180x. The speeds are dictated by mythfrontend itself. When you rotate the wiimote, you will feel a slight vibration (0.05 seconds) to let you know you have gone up or down a speed segment. To stop fastforwarding/rewinding, simply let go of B.

Beware: there is no power saving built in - however you should be able to turn the wiimote off (power button) when not in use, and turn it back on by holding down 1 and 2 to make it sync.

I know this post is a bit of an info burst, I just want to get this out there so other people can hack with it and give me some feedback. Let me know what you think!

Known bugs:

Everything! This is pre-alpha software, don't blame me if it messes up your computer! (It should be fine though...) Biggest known bug at the moment is with key repeats being really slow/unreliable.

ENJOY!
(and let me know what you think in the comments)

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