Posts Tagged ‘MythTV’

MythPyWii Video

Friday, September 12th, 2008

Here’s the short version:

Despite having got up at 3:30am this morning and being extremely tired, it’s been quite a good day. I finished setting up the media centre, hooked it up to the TV and got it working, sound and all. It seems the PC doesn’t run video smoothly at 1080p (not suprisingly, it was bought a good few years ago on a budget, it’s an onboard graphics card too!) - but that’s OK. I dropped it down to ~720p and it seems to run great.

It’s completely diskless, it’s only purpose being to play MythTV videos from my main mythbackend. It might find itself playing some DVDs at some point also, we’ll see.

I installed MythPyWii on it, using my new MythPyWii Install Instructions, which I wrote today and you can find here. (I also made a page detailing the controls, here. Both links can also be found in my sidebar.) Everything went smoothly, so I made the video I had been promising. This is my first time *ever* doing any video editing, and this video was all filmed in one take with no rehersals, so please bear with me! The longer version is better if you need help during the install/etc, and is linked to on the instructions page.

Here goes, I know it’s a bit long… perhaps I will make a scripted version sometime which is shorter:

For anyone wondering, I used “Kino” to edit the video. It’s OK, took me a little while to figure it out. “Add text to” is a filter under FX called “Tilter” - Text fILTER, I guess… How intuitive… :)

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Zombie MythPyWii Update

Friday, September 12th, 2008

I can’t sleep, so I thought it would be wise to give you an update on my previous post about MythPyWii, despite feeling a bit like the living dead must feel. (And having to frequently remove Artie from the keyboard, bless her.)

Unfortunately I have not been able to get a video of MythPyWii yet because - minor technical hitch - I can’t find a VGA cable to connect my PC to my TV! (Wanted to show off the TV at the same time, it’s a good excuse!) I have, however, set up completely diskless booting on the old PC - and it’s working great! Took me a little bit of hacking (2 hours) to get it working well with my setup mind, not bad for my first ever diskless box! Hopefully it gives me a chance to outline every required piece of software on mythbuntu too. :)

I’ve also been hacking away at MythPyWii, it now has the following improvements:

  • Button repeats are sensible (if you hold “up”, it will simulate pressing up, pause 0.5 seconds, and then repeat every 0.15 seconds)
  • Manually repeating a button works better (previously we ignored any button press 0.5s after the previous one. Now, instead, we reset the delay every time a different key is pressed/released on the Wiimote, so you can tap up as fast as you want (and as fast as mythfrontend can handle))
  • Slowmo/doubletime - I’ve added time stretching. To activate, hold the wiimote flat, hold B and A together, and then twist, as with fast forwarding. When you let go, myth will be left in slowmo, if this is not what you want, adjust timestretch to 1x using the same method! Enjoy!
  • Fractionally tidier code. This is a mess already (as you would expect for a first attempt at a programming language) - if anyone out there rocks at Python, any tips would be appreciated!

Here’s the latest code:

#!/usr/bin/env python """ Copyright (c) 2008, Benjie Gillam All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of MythPyWii nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. """ # By Benjie Gillam http://www.benjiegillam.com/mythpywii/ import cwiid, time, StringIO, sys, asyncore, socket from math import log, floor, atan, sqrt, cos, exp # Note to self - list of good documentation: # cwiid: http://flx.proyectoanonimo.com/proyectos/cwiid/ # myth telnet: http://www.mythtv.org/wiki/index.php/Telnet_socket def do_scale(input, max, divisor=None): if divisor is None: divisor = max if (input > 1): input = 1 if (input < -1): input = -1 input = int(input * divisor) if input>max: input = max elif input < -max: input = -max return input class MythSocket(asyncore.dispatcher): firstData = True data = "" prompt="\n# " owner = None buffer = "" callbacks = [] oktosend = True def __init__(self, owner): self.owner = owner asyncore.dispatcher.__init__(self) self.create_socket(socket.AF_INET, socket.SOCK_STREAM) self.connect(("localhost", 6546)) def handle_connect(self): print "Connected" def handle_close(self): print "Closed" self.close() def handle_read(self): self.data = self.data + self.recv(8192) while len(self.data)>0: a = self.data.find(self.prompt) if a>-1: self.oktosend = True result = self.data[:a] self.data = self.data[a+len(self.prompt):] if not self.firstData: print "<<<", result cb = self.callbacks.pop(0) if cb: cb(result) else: print "Logged in to MythFrontend" self.firstData = False else: break; def writable(self): return (self.oktosend) and (len(self.buffer) > 0) and (self.buffer.find("\n") > 0) def handle_write(self): a = self.buffer.find("\n") sent = self.send(self.buffer[:a+1]) print ">>>", self.buffer[:sent-1] self.buffer = self.buffer[sent:] self.oktosend = False def cmd(self, data, cb = None): self.buffer += data + "\n" self.callbacks.append(cb) def raw(self, data): cmds = data.split("\n") for cmd in cmds: if len(cmd.strip())>0: self.cmd(cmd) def ok(self): return len(self.callbacks) == len(self.buffer) == 0 class WiiMyth: wii_calibration = False wm = None ms = None wii_calibration = None #Initialize variables reportvals = {"accel":cwiid.RPT_ACC, "button":cwiid.RPT_BTN, "ext":cwiid.RPT_EXT, "status":cwiid.RPT_STATUS} report={"accel":True, "button":True} state = {"acc":[0, 0, 1]} lasttime = 0.0 laststate = {} responsiveness = 0.15 firstPress = True firstPressDelay = 0.5 maxButtons = 0 #wii_rel = lambda v, axis: float(v - self.wii_calibration[0][axis]) / ( # self.wii_calibration[1][axis] - self.wii_calibration[0][axis]) def wii_rel(self, v, axis): return float(v - self.wii_calibration[0][axis]) / ( self.wii_calibration[1][axis] - self.wii_calibration[0][axis]) def wmconnect(self): print "Please press 1&2 on the wiimote..." try: self.wm = cwiid.Wiimote() except: self.wm = None if self.ms is not None: self.ms.close() self.ms = None return None self.ms = MythSocket(self) print "Connected..." self.wm.rumble=1 time.sleep(.2) self.wm.rumble=0 # Wiimote calibration data (cache this) self.wii_calibration = self.wm.get_acc_cal(cwiid.EXT_NONE) return self.wm def wmcb(self, messages): state = self.state for message in messages: if message[0] == cwiid.MESG_BTN: state["buttons"] = message[1] #elif message[0] == cwiid.MESG_STATUS: # print "\nStatus: ", message[1] elif message[0] == cwiid.MESG_ERROR: if message[1] == cwiid.ERROR_DISCONNECT: self.wm = None if self.ms is not None: self.ms.close() self.ms = None continue else: print "ERROR: ", message[1] elif message[0] == cwiid.MESG_ACC: state["acc"] = message[1] else: print "Unknown message!", message laststate = self.laststate if ('buttons' in laststate) and (laststate['buttons'] <> state['buttons']): if state['buttons'] == 0: self.maxButtons = 0 elif state['buttons'] < self.maxButtons: continue else: self.maxButtons = state['buttons'] self.lasttime = 0 self.firstPress = True if laststate['buttons'] == cwiid.BTN_B and not state['buttons'] == cwiid.BTN_B: del state['BTN_B'] self.ms.cmd('play speed normal') if (laststate['buttons'] & cwiid.BTN_A and laststate['buttons'] & cwiid.BTN_B) and not (state['buttons'] & cwiid.BTN_A and state['buttons'] & cwiid.BTN_B): del state['BTN_AB'] #self.ms.cmd('play speed normal') if self.ms.ok() and (self.wm is not None) and (state["buttons"] > 0) and (time.time() > self.lasttime+self.responsiveness): self.lasttime = time.time() wasFirstPress = False if self.firstPress: wasFirstPress = True self.lasttime = self.lasttime + self.firstPressDelay self.firstPress = False # Stuff that doesn't need roll/etc calculations if state["buttons"] == cwiid.BTN_HOME: self.ms.cmd('key escape') if state["buttons"] == cwiid.BTN_A: self.ms.cmd('key enter') if state["buttons"] == cwiid.BTN_MINUS: self.ms.cmd('key d') if state["buttons"] == cwiid.BTN_UP: self.ms.cmd('key up') if state["buttons"] == cwiid.BTN_DOWN: self.ms.cmd('key down') if state["buttons"] == cwiid.BTN_LEFT: self.ms.cmd('key left') if state["buttons"] == cwiid.BTN_RIGHT: self.ms.cmd('key right') if state["buttons"] == cwiid.BTN_PLUS: self.ms.cmd('key p') if state["buttons"] == cwiid.BTN_1: self.ms.cmd('key i') if state["buttons"] == cwiid.BTN_2: self.ms.cmd('key m') # Do we need to calculate roll, etc? # Currently only BTN_B needs this. calcAcc = state["buttons"] & cwiid.BTN_B if calcAcc: # Calculate the roll/etc. X = self.wii_rel(state["acc"][cwiid.X], cwiid.X) Y = self.wii_rel(state["acc"][cwiid.Y], cwiid.Y) Z = self.wii_rel(state["acc"][cwiid.Z], cwiid.Z) if (Z==0): Z=0.00000001 # Hackishly prevents divide by zeros roll = atan(X/Z) if (Z <= 0.0): if (X>0): roll += 3.14159 else: roll -= 3.14159 pitch = atan(Y/Z*cos(roll)) #print "X: %f, Y: %f, Z: %f; R: %f, P: %f; B: %d \r" % (X, Y, Z, roll, pitch, state["buttons"]), sys.stdout.flush() if state["buttons"] & cwiid.BTN_B and state["buttons"] & cwiid.BTN_LEFT: self.ms.cmd('play seek beginning') if state["buttons"] & cwiid.BTN_B and state["buttons"] & cwiid.BTN_A: speed=do_scale(roll/3.14159, 20, 25) if (speed<-10): speed = -10 state['BTN_AB'] = speed cmd = "" # on first press, press a, # after then use the diff to press left/right if not 'BTN_AB' in laststate: # # query location # Playback Recorded 00:04:20 of 00:25:31 1x 30210 2008-09-10T09:18:00 6523 /video/30210_20080910091800.mpg 25 cmd += "play speed normal\nkey a\n"#"play speed normal\n" else: speed = speed - laststate['BTN_AB'] if speed > 0: cmd += abs(speed)*"key right\n" elif speed < 0: cmd += abs(speed)*"key left\n" if speed <> 0: self.wm.rumble=1 time.sleep(.05) self.wm.rumble=0 if cmd is not None and cmd: self.ms.raw(cmd) if state["buttons"] == cwiid.BTN_B: speed=do_scale(roll/3.14159, 8, 13) state['BTN_B'] = speed if not 'BTN_B' in laststate: # # query location # Playback Recorded 00:04:20 of 00:25:31 1x 30210 2008-09-10T09:18:00 6523 /video/30210_20080910091800.mpg 25 cmd = ""#"play speed normal\n" if speed > 0: cmd += "key .\n" elif speed < 0: cmd += "key ,\n" if speed <> 0: cmd += "key "+str(abs(speed)-1)+"\n" #print cmd elif laststate['BTN_B']<>speed: self.wm.rumble=1 time.sleep(.05) self.wm.rumble=0 if speed == 0: cmd = "play speed normal" elif ((laststate['BTN_B'] > 0) and (speed > 0)) or ((laststate['BTN_B'] < 0) and (speed < 0)): cmd = "key "+str(abs(speed)-1)+"\n" elif speed>0: cmd = "key .\nkey "+str(abs(speed)-1)+"\n" else: cmd = "key ,\nkey "+str(abs(speed)-1)+"\n" else: cmd = None if cmd is not None: self.ms.raw(cmd) self.laststate = state.copy() #NOTE TO SELF: REMEMBER .copy() !!! def mythLocation(self, data): #Playback Recorded 00:00:49 of 00:25:31 1x 30210 2008-09-10T09:18:00 1243 /video/30210_20080910091800.mpg 25 #PlaybackBox temp = data.split(" ") output = {} output['mode'] = temp[0] if output['mode'] == "Playback": output['position'] = temp[2] output['max'] = temp[4] return output def main(self): while True: if self.wm is None: #Connect wiimote self.wmconnect() if self.wm: #Tell Wiimote to display rock sign self.wm.led = cwiid.LED1_ON | cwiid.LED4_ON self.wm.rpt_mode = sum(self.reportvals[a] for a in self.report if self.report[a]) self.wm.enable(cwiid.FLAG_MESG_IFC | cwiid.FLAG_REPEAT_BTN) self.wm.mesg_callback = self.wmcb asyncore.loop(timeout=0, count=1) time.sleep(0.05) print "Exited Safely" # Instantiate our class, and start. inst = WiiMyth() inst.main() Download this code: /code/myth_py_wii.r14.py

Hopefully tomorrow I can have it up and running, get a video up, and decent install instructions. Hopefully.

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Married Life…

Friday, September 5th, 2008

… is great! For those of you who don’t know, I got married last month (and then spent 2 weeks on honeymoon in Athens!) - it was fantastic, though very very hot. During the trip we kept a moblog - which you can view here (little point repeating the content on this blog!). We’ve now moved into our new flat, unpacked, got a kitten, Artemis Gillam (seen here curled up next to my keyboard), and FINALLY have internet again, and now are both back to work. Yay. ;)

Hopefully soon we’ll have our new TV (a 42″ LG 42LG6000 LCD 1080p TV, John Lewis are currently price-matching it for us with Currys (£749 -> £699.99)) which I am sure will be the subject of many blog posts in the future whilst I try and build the perfect HTPC for it (running MythTV of course!) and pimp it out with compiz, allow controlling of it from a Wiimote, and all that jazz. Sounds like fun! Hopefully I can get a little more hardcore in my hacking of the OS (as it doesn’t have to be stable in the short term, unlike my work PC) - and this is also the perfect opportunity for me to brush up on my python skills, rather than doing everything in PHP! (When you know one language so well, its hard not to neglect all the others, even if they are technically better in many ways…)

Whilst we’re on the subject of the TV - though I have not received it yet, there is one thing I was surprised to find when I went and viewed it - the TV, when on it’s stand, is *very* wobbly. A gentle touch of the finger is enough to move it up and down (though not rotate it on it’s stand) - and it wobbles for a good few seconds before coming back to stationary. Compared to other similarly sized TVs of other brands it is very noticeable - however it does not seem to be about to topple over, even when you are a little more vigorous with it, so I suppose it is nothing to worry too much about… The kitten should not be able to do it too much damage!

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