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	<title>about:benjie &#187; iPhone</title>
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	<link>http://www.benjiegillam.com</link>
	<description>Benjie Gillam's blog, and home of MythPyWii - probably the best Wii remote (Wiimote) interface to MythTV - see sidebar.</description>
	<lastBuildDate>Tue, 06 Apr 2010 14:14:35 +0000</lastBuildDate>
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		<title>iPhone Music and Sound Effects in Parallel</title>
		<link>http://www.benjiegillam.com/2010/04/iphone-music-and-sound-effects-in-parallel/</link>
		<comments>http://www.benjiegillam.com/2010/04/iphone-music-and-sound-effects-in-parallel/#comments</comments>
		<pubDate>Tue, 06 Apr 2010 13:49:55 +0000</pubDate>
		<dc:creator>Benjie</dc:creator>
				<category><![CDATA[Code]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[sdk]]></category>
		<category><![CDATA[sound]]></category>

		<guid isPermaLink="false">http://www.benjiegillam.com/?p=337</guid>
		<description><![CDATA[I was trying to find out how to use [MPMusicPlayerController iPodMusicPlayer] and AVAudioPlayer in parallel. I&#8217;d read before that I&#8217;d need Audio Sessions, but the documentation for that was huge and confusing. Fortunately Andrew pointed me at this post from Mark at Sputnik Games which solved my issue immediately just by copying and pasting 14 [...]]]></description>
			<content:encoded><![CDATA[<p>I was trying to find out how to use [MPMusicPlayerController iPodMusicPlayer] and AVAudioPlayer in parallel. I&#8217;d read before that I&#8217;d need Audio Sessions, but the documentation for that was huge and confusing. Fortunately Andrew pointed me at <a title="iPhone games and iPod Music" href="http://www.sputnikgames.com/blog/?p=14" target="_blank">this post</a> from Mark at Sputnik Games which solved my issue immediately just by copying and pasting 14 lines of code into the applicationDidFinishLaunching method of my application delegate (see below). Sputnik Games&#8217; blog doesn&#8217;t seem to support comments, so I thought I&#8217;d buy his latest game, <a href="http://www.sputnikgames.com/aerolite_iphone_game.htm">Aerolite</a>, and write this post to show my appreciation. Thanks Mark!</p>
<blockquote><p><code class="source">

  OSStatus result = AudioSessionInitialize(NULL, NULL, NULL, self);
  <span class="enscript-keyword">if</span> (result) {
     <span class="enscript-comment">// Init error, handle error here
</span>  }<span class="enscript-keyword">else</span> {
    UInt32 category = kAudioSessionCategory_AmbientSound;
    result = AudioSessionSetProperty(kAudioSessionProperty_AudioCategory,
                                     <span class="enscript-keyword">sizeof</span>(category), &amp;category);
    <span class="enscript-keyword">if</span> (result) {
       <span class="enscript-comment">// set audio session error, handle error here
</span>    }<span class="enscript-keyword">else</span> {
      result = AudioSessionSetActive(true);
      <span class="enscript-keyword">if</span> (result) {
         <span class="enscript-comment">// Set audio session active error, handle error here
</span>      }
    }
  }</code>
</p></blockquote>
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		<item>
		<title>iPhone SDK Upload Issues? Blame Apple&#8217;s &#8220;Compress This&#8221; Feature.</title>
		<link>http://www.benjiegillam.com/2009/06/iphone-sdk-upload-issues-blame-apples-compress-this-feature/</link>
		<comments>http://www.benjiegillam.com/2009/06/iphone-sdk-upload-issues-blame-apples-compress-this-feature/#comments</comments>
		<pubDate>Mon, 22 Jun 2009 16:26:50 +0000</pubDate>
		<dc:creator>Benjie</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Code]]></category>
		<category><![CDATA[Computers]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://www.benjiegillam.com/?p=214</guid>
		<description><![CDATA[If your app won&#8217;t upload but you&#8217;re sure you&#8217;ve compiled it and signed it right, the fault might not be yours. For me, it was the built in &#8220;Compress [Folder]&#8230;&#8221; option &#8211; the archive produced from this might be missing files. You&#8217;re likely to see such errors as:
&#8220;The binary you uploaded was invalid. The signature [...]]]></description>
			<content:encoded><![CDATA[<div class="wp-caption alignright" style="width: 170px"><a href="http://jasonjeffrey.files.wordpress.com/2007/09/apple-sucks.png"><img title="Apple Sucks" src="http://jasonjeffrey.files.wordpress.com/2007/09/apple-sucks.png" alt="Apple Sucks" width="160" height="154" /></a><p class="wp-caption-text">Apple Sucks</p></div>
<p>If your app won&#8217;t upload but you&#8217;re sure you&#8217;ve compiled it and signed it right, the fault might not be yours. For me, it was the built in &#8220;Compress [Folder]&#8230;&#8221; option &#8211; the archive produced from this might be missing files. You&#8217;re likely to see such errors as:</p>
<p>&#8220;The binary you uploaded was invalid. The signature was invalid, or it was not signed with an Apple submission certificate.&#8221;</p>
<p>&#8220;Icon specified in the info.plist not found under the top level app wrapper&#8221;</p>
<p>Seriously, Apple, what the f*ck? Thats 2 hours of my life lost because Apple couldn&#8217;t nail the basics: an archive utility. I&#8217;m so angry right now.</p>
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		<title>New Year: Get Fit With GymFu!</title>
		<link>http://www.benjiegillam.com/2009/01/new-year-get-fit-with-gymfu/</link>
		<comments>http://www.benjiegillam.com/2009/01/new-year-get-fit-with-gymfu/#comments</comments>
		<pubDate>Tue, 06 Jan 2009 14:29:18 +0000</pubDate>
		<dc:creator>Benjie</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Code]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Internet]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[AppStore]]></category>
		<category><![CDATA[GymFu]]></category>
		<category><![CDATA[Health]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[PushupFu]]></category>

		<guid isPermaLink="false">http://www.benjiegillam.com/?p=172</guid>
		<description><![CDATA[I had intended to get fit (and thin) before my wedding last August, however that never happened. And before I knew it it was Christmas, with all that loverly food. I&#8217;m not stupid enough to try and diet over the Christmas period! Instead, I thought, what else is the New Year for if not improving [...]]]></description>
			<content:encoded><![CDATA[<div class="wp-caption alignright" style="width: 210px"><a href="http://www.GymFu.com/"><img title="PushupFu" src="http://www.gymfu.com/img/helpStart.png" alt="PushupFu Demo" width="200" height="300" /></a><p class="wp-caption-text">PushupFu Demo</p></div>
<p>I had intended to get fit (and thin) before my wedding last August, however that never happened. And before I knew it it was Christmas, with all that loverly food. I&#8217;m not stupid enough to try and diet over the Christmas period! Instead, I thought, what else is the New Year for if not improving ones health?</p>
<p>My business partner <a class="zem_slink" title="Jof Arnold" rel="blog" href="http://www.brainbakery.com">Jof</a> and myself had been working on a fitness app for the iPhone, <a title="PushupFu at GymFu.com" href="http://www.GymFu.com/" target="_blank">PushupFu</a>, for a couple of months and we finally uploaded it to Apple on 23rd December. In a very generous gesture from Apple, the app was released on 1st January (or 31st December, depending where you live!) &#8211; a full week earlier than we were expecting. I find that the app definitely motivates me to do pushups when users challenge me, plus I also intend to complete the training course (should be done by May) &#8211; when I can do 100 pushups I will really feel fit! (Currently I&#8217;m still only able to do single figures, but I have only just started!)</p>
<p>So, if you feel you need to get a bit more toned this year, why not give it a go by visiting <a title="PushupFu at GymFu.com" href="http://www.GymFu.com/" target="_blank">http://www.GymFu.com/</a> ? At time of writing we have 5 reviews in the App Store, all are 5 stars, so give it a go! Check out our other reviews below:</p>
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<li class="zemanta-article-ul-li"><a href="http://uk.techcrunch.com/2009/01/02/pushupfu-turns-iphone-into-fitness-gaming-network/">PushupFu turns iPhone into fitness gaming network</a></li>
<li class="zemanta-article-ul-li"><a href="http://www.indenialhealth.com/?p=514">PushupFu &#8211; Portable Pushup Trainer</a></li>
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