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	<title>about:benjie &#187; Diskless Booting</title>
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	<description>Benjie Gillam&#039;s blog, and home of MythPyWii - probably the best Wii remote (Wiimote) interface to MythTV - see sidebar.</description>
	<lastBuildDate>Tue, 06 Apr 2010 14:14:35 +0000</lastBuildDate>
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		<item>
		<title>Zombie MythPyWii Update</title>
		<link>http://www.benjiegillam.com/2008/09/zombie-mythpywii-update/</link>
		<comments>http://www.benjiegillam.com/2008/09/zombie-mythpywii-update/#comments</comments>
		<pubDate>Fri, 12 Sep 2008 03:37:33 +0000</pubDate>
		<dc:creator>Benjie</dc:creator>
				<category><![CDATA[Code]]></category>
		<category><![CDATA[Computers]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[MythPyWii]]></category>
		<category><![CDATA[MythTV]]></category>
		<category><![CDATA[Diskless Booting]]></category>
		<category><![CDATA[OhSoTired]]></category>
		<category><![CDATA[Python]]></category>
		<category><![CDATA[Wiimote]]></category>

		<guid isPermaLink="false">http://www.benjiegillam.com/?p=119</guid>
		<description><![CDATA[I can&#8217;t sleep, so I thought it would be wise to give you an update on my previous post about MythPyWii, despite feeling a bit like the living dead must feel. (And having to frequently remove Artie from the keyboard, bless her.) Unfortunately I have not been able to get a video of MythPyWii yet [...]]]></description>
			<content:encoded><![CDATA[<p>I can&#8217;t sleep, so I thought it would be wise to give you an update on my <a title="MythPyWii is born" href="http://www.benjiegillam.com/2008/09/mythpywii-a-wiimote-interface-to-mythtv-using-python/" target="_blank">previous post about MythPyWii</a>, despite feeling a bit like the <a title="Wikipedia Zombie Article" href="http://en.wikipedia.org/wiki/Zombie" target="_blank">living dead</a> must feel. (And having to frequently remove Artie from the keyboard, bless her.)</p>
<p>Unfortunately I have not been able to get a video of MythPyWii yet because &#8211; minor technical hitch &#8211; I can&#8217;t find a VGA cable to connect my PC to my TV! (Wanted to show off the TV at the same time, it&#8217;s a good excuse!) I have, however, set up completely <a title="Diskless Mythbuntu Installation Instructions" href="https://help.ubuntu.com/community/MythTV/Install/Hardy/Diskless" target="_blank">diskless booting</a> on the old PC &#8211; and it&#8217;s working great! Took me a little bit of hacking (2 hours) to get it working well with my setup mind, not bad for my first ever diskless box! Hopefully it gives me a chance to outline every required piece of software on mythbuntu too. <img src='http://www.benjiegillam.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I&#8217;ve also been hacking away at MythPyWii, it now has the following improvements:</p>
<ul>
<li>Button repeats are sensible (if you hold &#8220;up&#8221;, it will simulate pressing up, pause 0.5 seconds, and then repeat every 0.15 seconds)</li>
<li>Manually repeating a button works better (previously we ignored any button press 0.5s after the previous one. Now, instead, we reset the delay every time a different key is pressed/released on the Wiimote, so you can tap up as fast as you want (and as fast as mythfrontend can handle))</li>
<li>Slowmo/doubletime &#8211; I&#8217;ve added time stretching. To activate, hold the wiimote flat, hold B and A together, and then twist, as with fast forwarding. When you let go, myth will be left in slowmo, if this is not what you want, adjust timestretch to 1x using the same method! Enjoy!</li>
<li>Fractionally tidier code. This is a mess already (as you would expect for a first attempt at a programming language) &#8211; if anyone out there rocks at Python, any tips would be appreciated!</li>
</ul>
<p>Here&#8217;s the latest code:</p>
<p><code class="source">
<span class="enscript-comment">#!/usr/bin/env python
</span><span class="enscript-string">&quot;&quot;&quot;
Copyright (c) 2008, Benjie Gillam
All rights reserved.

Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:

    * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
    * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
    * Neither the name of MythPyWii nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS &quot;AS IS&quot; AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
&quot;&quot;&quot;</span>
<span class="enscript-comment"># By Benjie Gillam http://www.benjiegillam.com/mythpywii/
</span>
<span class="enscript-keyword">import</span> cwiid, time, StringIO, sys, asyncore, socket
<span class="enscript-keyword">from</span> math <span class="enscript-keyword">import</span> log, floor, atan, sqrt, cos, exp

<span class="enscript-comment"># Note to self - list of good documentation:
</span><span class="enscript-comment"># cwiid: http://flx.proyectoanonimo.com/proyectos/cwiid/
</span><span class="enscript-comment"># myth telnet: http://www.mythtv.org/wiki/index.php/Telnet_socket
</span>
<span class="enscript-keyword">def</span> <span class="enscript-function-name">do_scale</span>(input, max, divisor=None):
	<span class="enscript-keyword">if</span> divisor <span class="enscript-keyword">is</span> None: divisor = max
	<span class="enscript-keyword">if</span> (input &gt; 1): input = 1
	<span class="enscript-keyword">if</span> (input &lt; -1): input = -1
	input = int(input * divisor)
	<span class="enscript-keyword">if</span> input&gt;max: input = max
	<span class="enscript-keyword">elif</span> input &lt; -max: input = -max
	<span class="enscript-keyword">return</span> input


<span class="enscript-keyword">class</span> MythSocket(asyncore.dispatcher):
	firstData = True
	data = <span class="enscript-string">&quot;&quot;</span>
	prompt=<span class="enscript-string">&quot;\n# &quot;</span>
	owner = None
	buffer = <span class="enscript-string">&quot;&quot;</span>
	callbacks = []
	oktosend = True
	<span class="enscript-keyword">def</span> <span class="enscript-function-name">__init__</span>(self, owner):
		self.owner = owner
		asyncore.dispatcher.__init__(self)
		self.create_socket(socket.AF_INET, socket.SOCK_STREAM)
		self.connect((<span class="enscript-string">&quot;localhost&quot;</span>, 6546))
	<span class="enscript-keyword">def</span> <span class="enscript-function-name">handle_connect</span>(self):
		<span class="enscript-keyword">print</span> <span class="enscript-string">&quot;Connected&quot;</span>
	<span class="enscript-keyword">def</span> <span class="enscript-function-name">handle_close</span>(self):
		<span class="enscript-keyword">print</span> <span class="enscript-string">&quot;Closed&quot;</span>
		self.close()
	<span class="enscript-keyword">def</span> <span class="enscript-function-name">handle_read</span>(self):
		self.data = self.data + self.recv(8192)
		<span class="enscript-keyword">while</span> len(self.data)&gt;0:
			a = self.data.find(self.prompt)
			<span class="enscript-keyword">if</span> a&gt;-1:
				self.oktosend = True
				result = self.data[:a]
				self.data = self.data[a+len(self.prompt):]
				<span class="enscript-keyword">if</span> <span class="enscript-keyword">not</span> self.firstData:
					<span class="enscript-keyword">print</span> <span class="enscript-string">&quot;&lt;&lt;&lt;&quot;</span>, result
					cb = self.callbacks.pop(0)
					<span class="enscript-keyword">if</span> cb:
						cb(result)
				<span class="enscript-keyword">else</span>:
					<span class="enscript-keyword">print</span> <span class="enscript-string">&quot;Logged in to MythFrontend&quot;</span>
					self.firstData = False
			<span class="enscript-keyword">else</span>:
				<span class="enscript-keyword">break</span>;
	<span class="enscript-keyword">def</span> <span class="enscript-function-name">writable</span>(self):
		<span class="enscript-keyword">return</span> (self.oktosend) <span class="enscript-keyword">and</span> (len(self.buffer) &gt; 0) <span class="enscript-keyword">and</span> (self.buffer.find(<span class="enscript-string">&quot;\n&quot;</span>) &gt; 0)
	<span class="enscript-keyword">def</span> <span class="enscript-function-name">handle_write</span>(self):
		a = self.buffer.find(<span class="enscript-string">&quot;\n&quot;</span>)
		sent = self.send(self.buffer[:a+1])
		<span class="enscript-keyword">print</span> <span class="enscript-string">&quot;&gt;&gt;&gt;&quot;</span>, self.buffer[:sent-1]
		self.buffer = self.buffer[sent:]
		self.oktosend = False
	<span class="enscript-keyword">def</span> <span class="enscript-function-name">cmd</span>(self, data, cb = None):
		self.buffer += data + <span class="enscript-string">&quot;\n&quot;</span>
		self.callbacks.append(cb)
	<span class="enscript-keyword">def</span> <span class="enscript-function-name">raw</span>(self, data):
		cmds = data.split(<span class="enscript-string">&quot;\n&quot;</span>)
		<span class="enscript-keyword">for</span> cmd <span class="enscript-keyword">in</span> cmds:
			<span class="enscript-keyword">if</span> len(cmd.strip())&gt;0:
				self.cmd(cmd)
	<span class="enscript-keyword">def</span> <span class="enscript-function-name">ok</span>(self):
		<span class="enscript-keyword">return</span> len(self.callbacks) == len(self.buffer) == 0


<span class="enscript-keyword">class</span> WiiMyth:
	wii_calibration = False
	wm = None
	ms = None
	wii_calibration = None
	<span class="enscript-comment">#Initialize variables
</span>	reportvals = {<span class="enscript-string">&quot;accel&quot;</span>:cwiid.RPT_ACC, <span class="enscript-string">&quot;button&quot;</span>:cwiid.RPT_BTN, <span class="enscript-string">&quot;ext&quot;</span>:cwiid.RPT_EXT,  <span class="enscript-string">&quot;status&quot;</span>:cwiid.RPT_STATUS}
	report={<span class="enscript-string">&quot;accel&quot;</span>:True, <span class="enscript-string">&quot;button&quot;</span>:True}
	state = {<span class="enscript-string">&quot;acc&quot;</span>:[0, 0, 1]}
	lasttime = 0.0
	laststate = {}
	responsiveness = 0.15
	firstPress = True
	firstPressDelay = 0.5
	maxButtons = 0
	<span class="enscript-comment">#wii_rel = lambda v, axis: float(v - self.wii_calibration[0][axis]) / (
</span>	<span class="enscript-comment">#	self.wii_calibration[1][axis] - self.wii_calibration[0][axis])
</span>	<span class="enscript-keyword">def</span> <span class="enscript-function-name">wii_rel</span>(self, v, axis):
		<span class="enscript-keyword">return</span> float(v - self.wii_calibration[0][axis]) / (
		self.wii_calibration[1][axis] - self.wii_calibration[0][axis])
	<span class="enscript-keyword">def</span> <span class="enscript-function-name">wmconnect</span>(self):
		<span class="enscript-keyword">print</span> <span class="enscript-string">&quot;Please press 1&amp;2 on the wiimote...&quot;</span>
		try:
			self.wm = cwiid.Wiimote()
		<span class="enscript-keyword">except</span>:
			self.wm = None
			<span class="enscript-keyword">if</span> self.ms <span class="enscript-keyword">is</span> <span class="enscript-keyword">not</span> None:
				self.ms.close()
				self.ms = None
			<span class="enscript-keyword">return</span> None
		self.ms = MythSocket(self)
		<span class="enscript-keyword">print</span> <span class="enscript-string">&quot;Connected...&quot;</span>
		self.wm.rumble=1
		time.sleep(.2)
		self.wm.rumble=0
		<span class="enscript-comment"># Wiimote calibration data (cache this)
</span>		self.wii_calibration = self.wm.get_acc_cal(cwiid.EXT_NONE)
		<span class="enscript-keyword">return</span> self.wm
	<span class="enscript-keyword">def</span> <span class="enscript-function-name">wmcb</span>(self, messages):
		state = self.state
		<span class="enscript-keyword">for</span> message <span class="enscript-keyword">in</span> messages:
			<span class="enscript-keyword">if</span> message[0] == cwiid.MESG_BTN:
				state[<span class="enscript-string">&quot;buttons&quot;</span>] = message[1]
			<span class="enscript-comment">#elif message[0] == cwiid.MESG_STATUS:
</span>			<span class="enscript-comment">#	print &quot;\nStatus: &quot;, message[1]
</span>			<span class="enscript-keyword">elif</span> message[0] == cwiid.MESG_ERROR:
				<span class="enscript-keyword">if</span> message[1] == cwiid.ERROR_DISCONNECT:
					self.wm = None
					<span class="enscript-keyword">if</span> self.ms <span class="enscript-keyword">is</span> <span class="enscript-keyword">not</span> None:
						self.ms.close()
						self.ms = None
					<span class="enscript-keyword">continue</span>
				<span class="enscript-keyword">else</span>:
					<span class="enscript-keyword">print</span> <span class="enscript-string">&quot;ERROR: &quot;</span>, message[1]
			<span class="enscript-keyword">elif</span> message[0] == cwiid.MESG_ACC:
				state[<span class="enscript-string">&quot;acc&quot;</span>] = message[1]
			<span class="enscript-keyword">else</span>:
				<span class="enscript-keyword">print</span> <span class="enscript-string">&quot;Unknown message!&quot;</span>, message
			laststate = self.laststate
			<span class="enscript-keyword">if</span> (<span class="enscript-string">'buttons'</span> <span class="enscript-keyword">in</span> laststate) <span class="enscript-keyword">and</span> (laststate[<span class="enscript-string">'buttons'</span>] &lt;&gt; state[<span class="enscript-string">'buttons'</span>]):
				<span class="enscript-keyword">if</span> state[<span class="enscript-string">'buttons'</span>] == 0:
					self.maxButtons = 0
				<span class="enscript-keyword">elif</span> state[<span class="enscript-string">'buttons'</span>] &lt; self.maxButtons:
					<span class="enscript-keyword">continue</span>
				<span class="enscript-keyword">else</span>:
					self.maxButtons = state[<span class="enscript-string">'buttons'</span>]
				self.lasttime = 0
				self.firstPress = True
				<span class="enscript-keyword">if</span> laststate[<span class="enscript-string">'buttons'</span>] == cwiid.BTN_B <span class="enscript-keyword">and</span> <span class="enscript-keyword">not</span> state[<span class="enscript-string">'buttons'</span>] == cwiid.BTN_B:
					del state[<span class="enscript-string">'BTN_B'</span>]
					self.ms.cmd(<span class="enscript-string">'play speed normal'</span>)
				<span class="enscript-keyword">if</span> (laststate[<span class="enscript-string">'buttons'</span>] &amp; cwiid.BTN_A <span class="enscript-keyword">and</span> laststate[<span class="enscript-string">'buttons'</span>] &amp; cwiid.BTN_B) <span class="enscript-keyword">and</span> <span class="enscript-keyword">not</span> (state[<span class="enscript-string">'buttons'</span>] &amp; cwiid.BTN_A <span class="enscript-keyword">and</span> state[<span class="enscript-string">'buttons'</span>] &amp; cwiid.BTN_B):
					del state[<span class="enscript-string">'BTN_AB'</span>]
					<span class="enscript-comment">#self.ms.cmd('play speed normal')
</span>			<span class="enscript-keyword">if</span> self.ms.ok() <span class="enscript-keyword">and</span> (self.wm <span class="enscript-keyword">is</span> <span class="enscript-keyword">not</span> None) <span class="enscript-keyword">and</span> (state[<span class="enscript-string">&quot;buttons&quot;</span>] &gt; 0) <span class="enscript-keyword">and</span> (time.time() &gt; self.lasttime+self.responsiveness):
				self.lasttime = time.time()
				wasFirstPress = False
				<span class="enscript-keyword">if</span> self.firstPress:
					wasFirstPress = True
					self.lasttime = self.lasttime + self.firstPressDelay
					self.firstPress = False
				<span class="enscript-comment"># Stuff that doesn't need roll/etc calculations
</span>				<span class="enscript-keyword">if</span> state[<span class="enscript-string">&quot;buttons&quot;</span>] == cwiid.BTN_HOME:
					self.ms.cmd(<span class="enscript-string">'key escape'</span>)
				<span class="enscript-keyword">if</span> state[<span class="enscript-string">&quot;buttons&quot;</span>] == cwiid.BTN_A:
					self.ms.cmd(<span class="enscript-string">'key enter'</span>)
				<span class="enscript-keyword">if</span> state[<span class="enscript-string">&quot;buttons&quot;</span>] == cwiid.BTN_MINUS:
					self.ms.cmd(<span class="enscript-string">'key d'</span>)
				<span class="enscript-keyword">if</span> state[<span class="enscript-string">&quot;buttons&quot;</span>] == cwiid.BTN_UP:
					self.ms.cmd(<span class="enscript-string">'key up'</span>)
				<span class="enscript-keyword">if</span> state[<span class="enscript-string">&quot;buttons&quot;</span>] == cwiid.BTN_DOWN:
					self.ms.cmd(<span class="enscript-string">'key down'</span>)
				<span class="enscript-keyword">if</span> state[<span class="enscript-string">&quot;buttons&quot;</span>] == cwiid.BTN_LEFT:
					self.ms.cmd(<span class="enscript-string">'key left'</span>)
				<span class="enscript-keyword">if</span> state[<span class="enscript-string">&quot;buttons&quot;</span>] == cwiid.BTN_RIGHT:
					self.ms.cmd(<span class="enscript-string">'key right'</span>)
				<span class="enscript-keyword">if</span> state[<span class="enscript-string">&quot;buttons&quot;</span>] == cwiid.BTN_PLUS:
					self.ms.cmd(<span class="enscript-string">'key p'</span>)
				<span class="enscript-keyword">if</span> state[<span class="enscript-string">&quot;buttons&quot;</span>] == cwiid.BTN_1:
					self.ms.cmd(<span class="enscript-string">'key i'</span>)
				<span class="enscript-keyword">if</span> state[<span class="enscript-string">&quot;buttons&quot;</span>] == cwiid.BTN_2:
					self.ms.cmd(<span class="enscript-string">'key m'</span>)
				<span class="enscript-comment"># Do we need to calculate roll, etc?
</span>				<span class="enscript-comment"># Currently only BTN_B needs this.
</span>				calcAcc = state[<span class="enscript-string">&quot;buttons&quot;</span>] &amp; cwiid.BTN_B
				<span class="enscript-keyword">if</span> calcAcc:
					<span class="enscript-comment"># Calculate the roll/etc.
</span>					X = self.wii_rel(state[<span class="enscript-string">&quot;acc&quot;</span>][cwiid.X], cwiid.X)
					Y = self.wii_rel(state[<span class="enscript-string">&quot;acc&quot;</span>][cwiid.Y], cwiid.Y)
					Z = self.wii_rel(state[<span class="enscript-string">&quot;acc&quot;</span>][cwiid.Z], cwiid.Z)
					<span class="enscript-keyword">if</span> (Z==0): Z=0.00000001 <span class="enscript-comment"># Hackishly prevents divide by zeros
</span>					roll = atan(X/Z)
					<span class="enscript-keyword">if</span> (Z &lt;= 0.0):
						<span class="enscript-keyword">if</span> (X&gt;0): roll += 3.14159
						<span class="enscript-keyword">else</span>: roll -= 3.14159
					pitch = atan(Y/Z*cos(roll))
					<span class="enscript-comment">#print &quot;X: %f, Y: %f, Z: %f; R: %f, P: %f; B: %d    \r&quot; % (X, Y, Z, roll, pitch, state[&quot;buttons&quot;]),
</span>					sys.stdout.flush()
				<span class="enscript-keyword">if</span> state[<span class="enscript-string">&quot;buttons&quot;</span>] &amp; cwiid.BTN_B <span class="enscript-keyword">and</span> state[<span class="enscript-string">&quot;buttons&quot;</span>] &amp; cwiid.BTN_LEFT:
					self.ms.cmd(<span class="enscript-string">'play seek beginning'</span>)
				<span class="enscript-keyword">if</span> state[<span class="enscript-string">&quot;buttons&quot;</span>] &amp; cwiid.BTN_B <span class="enscript-keyword">and</span> state[<span class="enscript-string">&quot;buttons&quot;</span>] &amp; cwiid.BTN_A:
					speed=do_scale(roll/3.14159, 20, 25)
					<span class="enscript-keyword">if</span> (speed&lt;-10): speed = -10
					state[<span class="enscript-string">'BTN_AB'</span>] = speed
					cmd = <span class="enscript-string">&quot;&quot;</span>
					<span class="enscript-comment"># on first press,  press a,
</span>					<span class="enscript-comment"># after then use the diff to press left/right
</span>					<span class="enscript-keyword">if</span> <span class="enscript-keyword">not</span> <span class="enscript-string">'BTN_AB'</span> <span class="enscript-keyword">in</span> laststate:
						<span class="enscript-comment"># # query location
</span>						<span class="enscript-comment"># Playback Recorded 00:04:20 of 00:25:31 1x 30210 2008-09-10T09:18:00 6523 /video/30210_20080910091800.mpg 25
</span>						cmd += <span class="enscript-string">&quot;play speed normal\nkey a\n&quot;</span><span class="enscript-comment">#&quot;play speed normal\n&quot;
</span>					<span class="enscript-keyword">else</span>:
						speed = speed - laststate[<span class="enscript-string">'BTN_AB'</span>]
					<span class="enscript-keyword">if</span> speed &gt; 0:
						cmd += abs(speed)*<span class="enscript-string">&quot;key right\n&quot;</span>
					<span class="enscript-keyword">elif</span> speed &lt; 0:
						cmd += abs(speed)*<span class="enscript-string">&quot;key left\n&quot;</span>
					<span class="enscript-keyword">if</span> speed &lt;&gt; 0:
						self.wm.rumble=1
						time.sleep(.05)
						self.wm.rumble=0
					<span class="enscript-keyword">if</span> cmd <span class="enscript-keyword">is</span> <span class="enscript-keyword">not</span> None <span class="enscript-keyword">and</span> cmd:
						self.ms.raw(cmd)
				<span class="enscript-keyword">if</span> state[<span class="enscript-string">&quot;buttons&quot;</span>] == cwiid.BTN_B:
					speed=do_scale(roll/3.14159, 8, 13)
					state[<span class="enscript-string">'BTN_B'</span>] = speed
					<span class="enscript-keyword">if</span> <span class="enscript-keyword">not</span> <span class="enscript-string">'BTN_B'</span> <span class="enscript-keyword">in</span> laststate:
						<span class="enscript-comment"># # query location
</span>						<span class="enscript-comment"># Playback Recorded 00:04:20 of 00:25:31 1x 30210 2008-09-10T09:18:00 6523 /video/30210_20080910091800.mpg 25
</span>						cmd = <span class="enscript-string">&quot;&quot;</span><span class="enscript-comment">#&quot;play speed normal\n&quot;
</span>						<span class="enscript-keyword">if</span> speed &gt; 0:
							cmd += <span class="enscript-string">&quot;key .\n&quot;</span>
						<span class="enscript-keyword">elif</span> speed &lt; 0:
							cmd += <span class="enscript-string">&quot;key ,\n&quot;</span>
						<span class="enscript-keyword">if</span> speed &lt;&gt; 0:
							cmd += <span class="enscript-string">&quot;key &quot;</span>+str(abs(speed)-1)+<span class="enscript-string">&quot;\n&quot;</span>
						<span class="enscript-comment">#print cmd
</span>					<span class="enscript-keyword">elif</span> laststate[<span class="enscript-string">'BTN_B'</span>]&lt;&gt;speed:
						self.wm.rumble=1
						time.sleep(.05)
						self.wm.rumble=0
						<span class="enscript-keyword">if</span> speed == 0:
							cmd = <span class="enscript-string">&quot;play speed normal&quot;</span>
						<span class="enscript-keyword">elif</span> ((laststate[<span class="enscript-string">'BTN_B'</span>] &gt; 0) <span class="enscript-keyword">and</span> (speed &gt; 0)) <span class="enscript-keyword">or</span> ((laststate[<span class="enscript-string">'BTN_B'</span>] &lt; 0) <span class="enscript-keyword">and</span> (speed &lt; 0)):
							cmd = <span class="enscript-string">&quot;key &quot;</span>+str(abs(speed)-1)+<span class="enscript-string">&quot;\n&quot;</span>
						<span class="enscript-keyword">elif</span> speed&gt;0:
							cmd = <span class="enscript-string">&quot;key .\nkey &quot;</span>+str(abs(speed)-1)+<span class="enscript-string">&quot;\n&quot;</span>
						<span class="enscript-keyword">else</span>:
							cmd = <span class="enscript-string">&quot;key ,\nkey &quot;</span>+str(abs(speed)-1)+<span class="enscript-string">&quot;\n&quot;</span>
					<span class="enscript-keyword">else</span>:
						cmd = None
					<span class="enscript-keyword">if</span> cmd <span class="enscript-keyword">is</span> <span class="enscript-keyword">not</span> None:
						self.ms.raw(cmd)
			self.laststate = state.copy() <span class="enscript-comment">#NOTE TO SELF: REMEMBER .copy() !!!
</span>	<span class="enscript-keyword">def</span> <span class="enscript-function-name">mythLocation</span>(self, data):
		<span class="enscript-comment">#Playback Recorded 00:00:49 of 00:25:31 1x 30210 2008-09-10T09:18:00 1243 /video/30210_20080910091800.mpg 25
</span>		<span class="enscript-comment">#PlaybackBox
</span>		temp = data.split(<span class="enscript-string">&quot; &quot;</span>)
		output = {}
		output[<span class="enscript-string">'mode'</span>] = temp[0]
		<span class="enscript-keyword">if</span> output[<span class="enscript-string">'mode'</span>] == <span class="enscript-string">&quot;Playback&quot;</span>:
			output[<span class="enscript-string">'position'</span>] = temp[2]
			output[<span class="enscript-string">'max'</span>] = temp[4]
		<span class="enscript-keyword">return</span> output
	<span class="enscript-keyword">def</span> <span class="enscript-function-name">main</span>(self):
		<span class="enscript-keyword">while</span> True:
			<span class="enscript-keyword">if</span> self.wm <span class="enscript-keyword">is</span> None:
				<span class="enscript-comment">#Connect wiimote
</span>				self.wmconnect()
				<span class="enscript-keyword">if</span> self.wm:
					<span class="enscript-comment">#Tell Wiimote to display rock sign
</span>					self.wm.led = cwiid.LED1_ON | cwiid.LED4_ON
					self.wm.rpt_mode = sum(self.reportvals[a] <span class="enscript-keyword">for</span> a <span class="enscript-keyword">in</span> self.report <span class="enscript-keyword">if</span> self.report[a])
					self.wm.enable(cwiid.FLAG_MESG_IFC | cwiid.FLAG_REPEAT_BTN)
					self.wm.mesg_callback = self.wmcb
			asyncore.loop(timeout=0, count=1)
			time.sleep(0.05)
		<span class="enscript-keyword">print</span> <span class="enscript-string">&quot;Exited Safely&quot;</span>

<span class="enscript-comment"># Instantiate our class, and start.
</span>inst = WiiMyth()
inst.main()
</code>
<span style="display: block; text-align: center;">Download this code: <a href="http://www.benjiegillam.com/code/myth_py_wii.r14.py" title="Download the above code as a text file.">/code/myth_py_wii.r14.py</a></span></p>
<p>Hopefully tomorrow I can have it up and running, get a video up, and decent install instructions. Hopefully.</p>
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