Archive for the ‘Uncategorized’ Category

4iP Funding For GymFu

Thursday, December 3rd, 2009

GymFu (that’s Jof Arnold, Jem Gillam and myself) has received just shy of £100,000 funding from 4iP (an angel/investment arm of Channel 4) to work on a new project improving the health of the nation in bitesize chunks. This is obviously very exciting for us all, but I’m afraid we can’t tell you any more until details are firmed up, though I can tell you that you should see output from this project by the middle of next year. Wish us luck!

Why not read 4iP’s press release and TechCrunch’s take on the funding?

Bookmark and Share

OSStatus iPhone SDK Meanings

Monday, July 20th, 2009
Image representing iPhone as depicted in Crunc...
Image via CrunchBase

If you’ve got a line like this:

LOGGING_FACILITY1( sanityCheck == noErr, @"Problem adding private key, OSStatus == %d.", sanityCheck );

But you don’t know what the OSStatus value means, and you’re devving on iPhone, here’s the answers:

enum { errSecSuccess = 0, /* No error. */ errSecUnimplemented = -4, /* Function or operation not implemented. */ errSecParam = -50, /* One or more parameters passed to a function where not valid. */ errSecAllocate = -108, /* Failed to allocate memory. */ errSecNotAvailable = -25291, /* No keychain is available. You may need to restart your computer. */ errSecDuplicateItem = -25299, /* The specified item already exists in the keychain. */ errSecItemNotFound = -25300, /* The specified item could not be found in the keychain. */ errSecInteractionNotAllowed = -25308, /* User interaction is not allowed. */ errSecDecode = -26275, /* Unable to decode the provided data. */ };

This was taken from /Developer /Platform /iPhoneOS.platform /Developer /SDKs /iPhoneOS3.0.sdk /System /Library /Frameworks /Security.framework /Headers /SecBase.h [remove spaces] (so quite easy to find then… NOT!) because SecCopyErrorMessageString doesn’t work on iPhone OS.

I hope this helps you – if it does, let me know in the comments!

To help you find this in the search engines this might be triggered if you are using SecItemAdd, SecItemCopyMatching or any of the other keychain services in the iPhone SDK. You might be using Apple’s [SecKeyWrapper sharedWrapper] functions too… Anything security related really. Or private key, public key, asymmetric key, signing, blah blah blah.

Reblog this post [with Zemanta]
Bookmark and Share

Jem Shared Porn With Me On Google Reader!

Wednesday, June 17th, 2009

I was shocked and awed that my wife, Jem, shared porn with me on google reader:

Jem shares 'Porn' with me in google reader

and I suggest you read the post from xkcd, too. In fact, I suggest you read the entirety of xkcd. I coined the verb “to be xkcd’d” which means “when you discover a new web comic and like the latest strips so much that you go back to the very beginning and read every single strip until you catch up to date again so that you can understand all the jokes in the full context of the comic” – quite a necessary abbreviation, I think you’ll agree! With xkcd, the king of xkcding, I was actually xkcd’d twice – first when I first discovered it, and second when I realised about the title text…

And that bring me on to my xkcd reading tip: READ THE CAPTIONS – hover your mouse over the xkcd image and read the title text. Do this on the xkcd website. That Randall is a comedic genius. :)

Some of the captions are too long for firefox, so I have installed ‘Popup ALT Attribute‘ for Firefox which gives a larger ‘tooltip’ window.

Read on for the strip itself and my recommended webcomics

(more…)

Bookmark and Share

MythPyWii – A Wiimote Interface To MythTV Using Python

Wednesday, September 10th, 2008
An image of the Wii remote (with wrist strap) ...Image via Wikipedia

MythPyWii (yes, I’m not very good at names, better suggestions welcome in the comments!) is born!

I love the Wiimote (Wii Remote) so much, I’ve just been gagging for a way to hook it up to my computer and do something useful. I started by hooking it up to Neverball and that was cool, but I wanted something better. I’ve always thought it would make a great remote control for Mythfrontend (from the MythTV package) – but those that exist only seem to use the Wiimote as a keyboard – they ignore it’s accelerometers and other such things. (And I want one that doesn’t require a wii sensor bar, because I don’t have a second one!)

I wanted better. But I never seemed to have the time to make it. That is, until Jof told me “go and learn Python“. This was the perfect project for starting python. That is a lie, it was way too complex, but I thought “why bother if it isn’t challenging” – it turned out to be a kind of baptism by fire.

If you are in a rush, or hate nerdy stuff, skip to the next title “How To Install”.

Having had PHP as my main programming language for such a long long long time, switching to Python sounded like fun. It has got a very nice syntax, and is a very clear language… except for it’s major overuse of references. For example:

a = [2, 3]
b = [1, a, 4]
print b
# Outputs [1, [2, 3], 4]
b[1][1] = “x”
print b
# Outputs [1, [2, 'x'], 4]
print a
# Outputs [2, 'x'], not [2, 3] as I expect, coming from PHP.

Still this is “easily” got around by making sure you copy objects rather than just equating them. And checking your code thoroughly.

This was my first time interfacing with mythfrontend in any way, and I chose to try and script mythfrontend’s telnet socket interface. It was also my first time programming an interface to the wiimote, so I chose to use the cwiid package, as that is what I used to control neverball, and it seemed to work well. A few days of reading python tutorials, hacking and swearing, I finally acheived what I had set out to do – fastforwarding using the accelerometers. A couple of hours later and I had a fully working wiimote interface to mythtv…

My thoughts on the mythtv telnet socket interface: its very basic, and quite slow, but definitely better than nothing. I think a few iterations down the line and it could be awesome. My biggest problem with it currently is how slowly it does “query location” – it takes almost a second to get back to you with an answer, which means you can’t do location based buttons easily. (For example, I wanted A to be “p” (play/pause) when playing back a video, and “enter” (accept, OK, …) when not doing so.) I found the best way to do things in the end was to get the program to emulate the keyboard after all, admittedly sometimes with macros.

How To Install

You should definitely keep in mind that this project is not even alpha stage. Its my first real forray into the world of Python, my first real forray into programming with the wiimote, AND my first real forray with using mythfrontend’s telnet interface – all in all it is very new to me. It seems to work, just about, so I thought I would release what I have so far, and then set about tidying it up. I had intended to release a video at this point too, but I am just too excited! You can download the code here:

#!/usr/bin/env python """ Copyright (c) 2008, Benjie Gillam All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of MythPyWii nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. """ # By Benjie Gillam http://www.benjiegillam.com/mythpywii/ import cwiid, time, StringIO, sys, asyncore, socket from math import log, floor, atan, sqrt, cos, exp # Note to self - list of good documentation: # cwiid: http://flx.proyectoanonimo.com/proyectos/cwiid/ # myth telnet: http://www.mythtv.org/wiki/index.php/Telnet_socket class MythSocket(asyncore.dispatcher): firstData = True data = "" prompt="\n# " owner = None buffer = "" callbacks = [] oktosend = True def __init__(self, owner): self.owner = owner asyncore.dispatcher.__init__(self) self.create_socket(socket.AF_INET, socket.SOCK_STREAM) self.connect(("localhost", 6546)) def handle_connect(self): print "Connected" def handle_close(self): print "Closed" self.close() def handle_read(self): self.data = self.data + self.recv(8192) while len(self.data)>0: a = self.data.find(self.prompt) if a>-1: self.oktosend = True result = self.data[:a] self.data = self.data[a+len(self.prompt):] if not self.firstData: print "<<<", result cb = self.callbacks.pop(0) if cb: cb(result) else: print "Logged in to MythFrontend" self.firstData = False else: break; def writable(self): return (self.oktosend) and (len(self.buffer) > 0) and (self.buffer.find("\n") > 0) def handle_write(self): a = self.buffer.find("\n") sent = self.send(self.buffer[:a+1]) print ">>>", self.buffer[:sent-1] self.buffer = self.buffer[sent:] self.oktosend = False def cmd(self, data, cb = None): self.buffer += data + "\n" self.callbacks.append(cb) def raw(self, data): cmds = data.split("\n") for cmd in cmds: if len(cmd.strip())>0: self.cmd(cmd) def ok(self): return len(self.callbacks) == len(self.buffer) == 0 class WiiMyth: wii_calibration = False wm = None ms = None wii_calibration = None #Initialize variables reportvals = {"accel":cwiid.RPT_ACC, "button":cwiid.RPT_BTN, "ext":cwiid.RPT_EXT, "status":cwiid.RPT_STATUS} report={"accel":True, "button":True} state = {"acc":[0, 0, 1]} lasttime = 0.0 laststate = {} responsiveness = 0.5 #wii_rel = lambda v, axis: float(v - self.wii_calibration[0][axis]) / ( # self.wii_calibration[1][axis] - self.wii_calibration[0][axis]) def wii_rel(self, v, axis): return float(v - self.wii_calibration[0][axis]) / ( self.wii_calibration[1][axis] - self.wii_calibration[0][axis]) def wmconnect(self): print "Please press 1&2 on the wiimote..." try: self.wm = cwiid.Wiimote() except: self.wm = None if self.ms is not None: self.ms.close() self.ms = None return None self.ms = MythSocket(self) print "Connected..." self.wm.rumble=1 time.sleep(.2) self.wm.rumble=0 # Wiimote calibration data (cache this) self.wii_calibration = self.wm.get_acc_cal(cwiid.EXT_NONE) return self.wm def wmcb(self, messages): state = self.state for message in messages: if message[0] == cwiid.MESG_BTN: state["buttons"] = message[1] #elif message[0] == cwiid.MESG_STATUS: # print "\nStatus: ", message[1] elif message[0] == cwiid.MESG_ERROR: if message[1] == cwiid.ERROR_DISCONNECT: self.wm = None if self.ms is not None: self.ms.close() self.ms = None continue else: print "ERROR: ", message[1] elif message[0] == cwiid.MESG_ACC: state["acc"] = message[1] else: print "Unknown message!", message laststate = self.laststate if ('buttons' in laststate) and (laststate['buttons'] <> state['buttons']): if laststate['buttons'] & cwiid.BTN_B and not state['buttons'] & cwiid.BTN_B: del state['BTN_B'] self.ms.cmd('play speed normal') if self.ms.ok() and (self.wm is not None) and (state["buttons"] > 0) and (time.time() > self.lasttime+self.responsiveness): self.lasttime = time.time() # Stuff that doesn't need roll/etc calculations if state["buttons"] & cwiid.BTN_HOME: self.ms.cmd('key escape') if state["buttons"] & cwiid.BTN_A: self.ms.cmd('key enter') if state["buttons"] & cwiid.BTN_MINUS: self.ms.cmd('key d') if state["buttons"] & cwiid.BTN_UP: self.ms.cmd('key up') if state["buttons"] & cwiid.BTN_DOWN: self.ms.cmd('key down') if state["buttons"] & cwiid.BTN_LEFT: self.ms.cmd('key left') if state["buttons"] & cwiid.BTN_RIGHT: self.ms.cmd('key right') if state["buttons"] & cwiid.BTN_PLUS: self.ms.cmd('key p') if state["buttons"] & cwiid.BTN_1: self.ms.cmd('key i') if state["buttons"] & cwiid.BTN_2: self.ms.cmd('key m') # Do we need to calculate roll, etc? # Currently only BTN_B needs this. calcAcc = state["buttons"] & cwiid.BTN_B if calcAcc: # Calculate the roll/etc. X = self.wii_rel(state["acc"][cwiid.X], cwiid.X) Y = self.wii_rel(state["acc"][cwiid.Y], cwiid.Y) Z = self.wii_rel(state["acc"][cwiid.Z], cwiid.Z) if (Z==0): Z=0.00000001 # Hackishly prevents divide by zeros roll = atan(X/Z) if (Z <= 0.0): if (X>0): roll += 3.14159 else: roll -= 3.14159 pitch = atan(Y/Z*cos(roll)) #print "X: %f, Y: %f, Z: %f; R: %f, P: %f; B: %d \r" % (X, Y, Z, roll, pitch, state["buttons"]), sys.stdout.flush() if state["buttons"] & cwiid.BTN_B: speed = roll/3.14159 if (speed > 1): speed = 1 if (speed < -1): speed = -1 speed = int(speed * 13) if abs(speed)>9: if speed>0: speed = 9 else: speed = -9 state['BTN_B'] = speed if not 'BTN_B' in laststate: # # query location # Playback Recorded 00:04:20 of 00:25:31 1x 30210 2008-09-10T09:18:00 6523 /video/30210_20080910091800.mpg 25 cmd = ""#"play speed normal\n" if speed > 0: cmd += "key .\n" elif speed < 0: cmd += "key ,\n" if speed <> 0: cmd += "key "+str(abs(speed)-1)+"\n" #print cmd elif laststate['BTN_B']<>speed: self.wm.rumble=1 time.sleep(.05) self.wm.rumble=0 if speed == 0: cmd = "play speed normal" elif ((laststate['BTN_B'] > 0) and (speed > 0)) or ((laststate['BTN_B'] < 0) and (speed < 0)): cmd = "key "+str(abs(speed)-1)+"\n" elif speed>0: cmd = "key .\nkey "+str(abs(speed)-1)+"\n" else: cmd = "key ,\nkey "+str(abs(speed)-1)+"\n" else: cmd = None if cmd is not None: self.ms.raw(cmd) self.laststate = state.copy() #NOTE TO SELF: REMEMBER .copy() !!! def mythLocation(self, data): #Playback Recorded 00:00:49 of 00:25:31 1x 30210 2008-09-10T09:18:00 1243 /video/30210_20080910091800.mpg 25 #PlaybackBox temp = data.split(" ") output = {} output['mode'] = temp[0] if output['mode'] == "Playback": output['position'] = temp[2] output['max'] = temp[4] return output def main(self): while True: if self.wm is None: #Connect wiimote self.wmconnect() if self.wm: #Tell Wiimote to display rock sign self.wm.led = cwiid.LED1_ON | cwiid.LED4_ON self.wm.rpt_mode = sum(self.reportvals[a] for a in self.report if self.report[a]) self.wm.enable(cwiid.FLAG_MESG_IFC | cwiid.FLAG_REPEAT_BTN) self.wm.mesg_callback = self.wmcb asyncore.loop(timeout=0, count=1) time.sleep(0.05) print "Exited Safely" # Instantiate our class, and start. inst = WiiMyth() inst.main() Download this code: /code/myth_py_wii.r12.py

First, load up mythfrontend. Then run the script using "python myth_py_wii.r12.py". Once it is running it will prompt you to press 1+2 on the Wiimote. Doing so should make the LEDs flash at the bottom of the wiimote, and then a good few seconds later (up to 30) the wiimote should vibrate to let you know it is activated, and LED1+LED4 should be turned on (my Wiimote version of rock-hands). Then navigate using the controls below.

Unfortunately I have not tested this on any computer but my own. Hopefully in a few days time I can write some decent install instructions. However for now you will have to try your best, with the following hopefully helpful hints:

You need (some of and probably more than) the following installed (Ubuntu Hardy):

  • GNU/Linux
  • working bluetooth connectivity (bluetooth keyfobs are really cheap now, and most work out of the box with Hardy)
  • a Wiimote (duh!)
  • python-cwiid, libcwiid1, libcwiid1-dev
  • python (I'm using 2.5)
  • a working mythfrontend
  • patience

You also need to set mythfrontend up to accept remote connections on port 6546 (this took a couple of attempts to activate for me - try restarting mythfrontend once you have modified and saved the settings). You can find this under something similar to Mythfrontend Main Menu > Utilities/Setup > Setup > General > page 4 > "Enable Network Remote Control interface", "Network Remote Control Port: 6546"

Hopefully thats enough to get you started. I aim to release a video soon to show it in action. One last thing - the controls!

Controls

These are liable to change, but for now, here is how they are mapped:

  • Keypad : same as keypad on keyboard
  • A : Enter (Accept, OK, next, ...)
  • Minus (-) : d (Delete)
  • Home : escape (Exit to previous menu/exit mythfrontend)
  • Plus (+) : p (Play/pause)
  • 1 : Info
  • 2 : Menu
  • B + twist wiimote : rewind (if twisted to the left) or fastforward (otherwise) with speed dependant on twist amount.

A comment on twisting:

Point the wii remote at the screen, and twist from the elbow so that it continues to point at the screen.

The maximum fastforward/rewind speed is 180x. The speeds are dictated by mythfrontend itself. When you rotate the wiimote, you will feel a slight vibration (0.05 seconds) to let you know you have gone up or down a speed segment. To stop fastforwarding/rewinding, simply let go of B.

Beware: there is no power saving built in - however you should be able to turn the wiimote off (power button) when not in use, and turn it back on by holding down 1 and 2 to make it sync.

I know this post is a bit of an info burst, I just want to get this out there so other people can hack with it and give me some feedback. Let me know what you think!

Known bugs:

Everything! This is pre-alpha software, don't blame me if it messes up your computer! (It should be fine though...) Biggest known bug at the moment is with key repeats being really slow/unreliable.

ENJOY!
(and let me know what you think in the comments)

Reblog this post [with Zemanta]
Bookmark and Share

Married Life…

Friday, September 5th, 2008

… is great! For those of you who don’t know, I got married last month (and then spent 2 weeks on honeymoon in Athens!) – it was fantastic, though very very hot. During the trip we kept a moblog – which you can view here (little point repeating the content on this blog!). We’ve now moved into our new flat, unpacked, got a kitten, Artemis Gillam (seen here curled up next to my keyboard), and FINALLY have internet again, and now are both back to work. Yay. ;)

Hopefully soon we’ll have our new TV (a 42″ LG 42LG6000 LCD 1080p TV, John Lewis are currently price-matching it for us with Currys (£749 -> £699.99)) which I am sure will be the subject of many blog posts in the future whilst I try and build the perfect HTPC for it (running MythTV of course!) and pimp it out with compiz, allow controlling of it from a Wiimote, and all that jazz. Sounds like fun! Hopefully I can get a little more hardcore in my hacking of the OS (as it doesn’t have to be stable in the short term, unlike my work PC) – and this is also the perfect opportunity for me to brush up on my python skills, rather than doing everything in PHP! (When you know one language so well, its hard not to neglect all the others, even if they are technically better in many ways…)

Whilst we’re on the subject of the TV – though I have not received it yet, there is one thing I was surprised to find when I went and viewed it – the TV, when on it’s stand, is *very* wobbly. A gentle touch of the finger is enough to move it up and down (though not rotate it on it’s stand) – and it wobbles for a good few seconds before coming back to stationary. Compared to other similarly sized TVs of other brands it is very noticeable – however it does not seem to be about to topple over, even when you are a little more vigorous with it, so I suppose it is nothing to worry too much about… The kitten should not be able to do it too much damage!

Reblog this post [with Zemanta]
Bookmark and Share

PHP preg_replace segfault fixed

Friday, September 28th, 2007

So I finally fixed the issue here, by replacing

$data = preg_replace(‘/ ‘. trim($attrib) .’=(\w|\s|=|-|:|;|\/|\.|\?|&|,|#|!|\(|\)|\+|{|})*/i’, ”, $data);

with

$data = preg_replace(‘/ ‘. trim($attrib) .’=[\w\s=:;\/.?&,#!()\+{}-]*/i’, ”, $data);

Back to work I go.

Bookmark and Share