Archive for the ‘Code’ Category

New (Minor) MythPyWii Release (r15)

Thursday, September 18th, 2008
Screenshot of a sample Bash session, taken on ...Image via Wikipedia

Thanks to a heads up from Sam, I have updated the MythPyWii script with better error handling and more informative feedback messages. Hopefully now when you run the script you will know what to do! I’ve also fixed a few minor bugs in the documentation.

As always, you can download the latest version of MythPyWii here.

I should probably make a GUI for MythPyWii at some point… though it seems a little pointless at the moment. I could allow you to change the controls to your liking, I spose…

UPDATE: If you’re getting errors like:

$ myth_py_wii.py
Please open Mythfrontend and then press 1&2 on the wiimote…
Connected to a wiimote :)
Logged in to MythFrontend
TypeError: wmcb() takes exactly 2 arguments (3 given)
TypeError: wmcb() takes exactly 2 arguments (3 given)
TypeError: wmcb() takes exactly 2 arguments (3 given)
TypeError: wmcb() takes exactly 2 arguments (3 given)

Then you have a more up to date version of cwiid than me. The fix is simple – change line 141:
def wmcb(self, messages):
to:
def wmcb(self, messages, timeIgnore):

Thanks to Mike H for pointing out this issue.

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Zombie MythPyWii Update

Friday, September 12th, 2008

I can’t sleep, so I thought it would be wise to give you an update on my previous post about MythPyWii, despite feeling a bit like the living dead must feel. (And having to frequently remove Artie from the keyboard, bless her.)

Unfortunately I have not been able to get a video of MythPyWii yet because – minor technical hitch – I can’t find a VGA cable to connect my PC to my TV! (Wanted to show off the TV at the same time, it’s a good excuse!) I have, however, set up completely diskless booting on the old PC – and it’s working great! Took me a little bit of hacking (2 hours) to get it working well with my setup mind, not bad for my first ever diskless box! Hopefully it gives me a chance to outline every required piece of software on mythbuntu too. :)

I’ve also been hacking away at MythPyWii, it now has the following improvements:

  • Button repeats are sensible (if you hold “up”, it will simulate pressing up, pause 0.5 seconds, and then repeat every 0.15 seconds)
  • Manually repeating a button works better (previously we ignored any button press 0.5s after the previous one. Now, instead, we reset the delay every time a different key is pressed/released on the Wiimote, so you can tap up as fast as you want (and as fast as mythfrontend can handle))
  • Slowmo/doubletime – I’ve added time stretching. To activate, hold the wiimote flat, hold B and A together, and then twist, as with fast forwarding. When you let go, myth will be left in slowmo, if this is not what you want, adjust timestretch to 1x using the same method! Enjoy!
  • Fractionally tidier code. This is a mess already (as you would expect for a first attempt at a programming language) – if anyone out there rocks at Python, any tips would be appreciated!

Here’s the latest code:

#!/usr/bin/env python """ Copyright (c) 2008, Benjie Gillam All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of MythPyWii nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. """ # By Benjie Gillam http://www.benjiegillam.com/mythpywii/ import cwiid, time, StringIO, sys, asyncore, socket from math import log, floor, atan, sqrt, cos, exp # Note to self - list of good documentation: # cwiid: http://flx.proyectoanonimo.com/proyectos/cwiid/ # myth telnet: http://www.mythtv.org/wiki/index.php/Telnet_socket def do_scale(input, max, divisor=None): if divisor is None: divisor = max if (input > 1): input = 1 if (input < -1): input = -1 input = int(input * divisor) if input>max: input = max elif input < -max: input = -max return input class MythSocket(asyncore.dispatcher): firstData = True data = "" prompt="\n# " owner = None buffer = "" callbacks = [] oktosend = True def __init__(self, owner): self.owner = owner asyncore.dispatcher.__init__(self) self.create_socket(socket.AF_INET, socket.SOCK_STREAM) self.connect(("localhost", 6546)) def handle_connect(self): print "Connected" def handle_close(self): print "Closed" self.close() def handle_read(self): self.data = self.data + self.recv(8192) while len(self.data)>0: a = self.data.find(self.prompt) if a>-1: self.oktosend = True result = self.data[:a] self.data = self.data[a+len(self.prompt):] if not self.firstData: print "<<<", result cb = self.callbacks.pop(0) if cb: cb(result) else: print "Logged in to MythFrontend" self.firstData = False else: break; def writable(self): return (self.oktosend) and (len(self.buffer) > 0) and (self.buffer.find("\n") > 0) def handle_write(self): a = self.buffer.find("\n") sent = self.send(self.buffer[:a+1]) print ">>>", self.buffer[:sent-1] self.buffer = self.buffer[sent:] self.oktosend = False def cmd(self, data, cb = None): self.buffer += data + "\n" self.callbacks.append(cb) def raw(self, data): cmds = data.split("\n") for cmd in cmds: if len(cmd.strip())>0: self.cmd(cmd) def ok(self): return len(self.callbacks) == len(self.buffer) == 0 class WiiMyth: wii_calibration = False wm = None ms = None wii_calibration = None #Initialize variables reportvals = {"accel":cwiid.RPT_ACC, "button":cwiid.RPT_BTN, "ext":cwiid.RPT_EXT, "status":cwiid.RPT_STATUS} report={"accel":True, "button":True} state = {"acc":[0, 0, 1]} lasttime = 0.0 laststate = {} responsiveness = 0.15 firstPress = True firstPressDelay = 0.5 maxButtons = 0 #wii_rel = lambda v, axis: float(v - self.wii_calibration[0][axis]) / ( # self.wii_calibration[1][axis] - self.wii_calibration[0][axis]) def wii_rel(self, v, axis): return float(v - self.wii_calibration[0][axis]) / ( self.wii_calibration[1][axis] - self.wii_calibration[0][axis]) def wmconnect(self): print "Please press 1&2 on the wiimote..." try: self.wm = cwiid.Wiimote() except: self.wm = None if self.ms is not None: self.ms.close() self.ms = None return None self.ms = MythSocket(self) print "Connected..." self.wm.rumble=1 time.sleep(.2) self.wm.rumble=0 # Wiimote calibration data (cache this) self.wii_calibration = self.wm.get_acc_cal(cwiid.EXT_NONE) return self.wm def wmcb(self, messages): state = self.state for message in messages: if message[0] == cwiid.MESG_BTN: state["buttons"] = message[1] #elif message[0] == cwiid.MESG_STATUS: # print "\nStatus: ", message[1] elif message[0] == cwiid.MESG_ERROR: if message[1] == cwiid.ERROR_DISCONNECT: self.wm = None if self.ms is not None: self.ms.close() self.ms = None continue else: print "ERROR: ", message[1] elif message[0] == cwiid.MESG_ACC: state["acc"] = message[1] else: print "Unknown message!", message laststate = self.laststate if ('buttons' in laststate) and (laststate['buttons'] <> state['buttons']): if state['buttons'] == 0: self.maxButtons = 0 elif state['buttons'] < self.maxButtons: continue else: self.maxButtons = state['buttons'] self.lasttime = 0 self.firstPress = True if laststate['buttons'] == cwiid.BTN_B and not state['buttons'] == cwiid.BTN_B: del state['BTN_B'] self.ms.cmd('play speed normal') if (laststate['buttons'] & cwiid.BTN_A and laststate['buttons'] & cwiid.BTN_B) and not (state['buttons'] & cwiid.BTN_A and state['buttons'] & cwiid.BTN_B): del state['BTN_AB'] #self.ms.cmd('play speed normal') if self.ms.ok() and (self.wm is not None) and (state["buttons"] > 0) and (time.time() > self.lasttime+self.responsiveness): self.lasttime = time.time() wasFirstPress = False if self.firstPress: wasFirstPress = True self.lasttime = self.lasttime + self.firstPressDelay self.firstPress = False # Stuff that doesn't need roll/etc calculations if state["buttons"] == cwiid.BTN_HOME: self.ms.cmd('key escape') if state["buttons"] == cwiid.BTN_A: self.ms.cmd('key enter') if state["buttons"] == cwiid.BTN_MINUS: self.ms.cmd('key d') if state["buttons"] == cwiid.BTN_UP: self.ms.cmd('key up') if state["buttons"] == cwiid.BTN_DOWN: self.ms.cmd('key down') if state["buttons"] == cwiid.BTN_LEFT: self.ms.cmd('key left') if state["buttons"] == cwiid.BTN_RIGHT: self.ms.cmd('key right') if state["buttons"] == cwiid.BTN_PLUS: self.ms.cmd('key p') if state["buttons"] == cwiid.BTN_1: self.ms.cmd('key i') if state["buttons"] == cwiid.BTN_2: self.ms.cmd('key m') # Do we need to calculate roll, etc? # Currently only BTN_B needs this. calcAcc = state["buttons"] & cwiid.BTN_B if calcAcc: # Calculate the roll/etc. X = self.wii_rel(state["acc"][cwiid.X], cwiid.X) Y = self.wii_rel(state["acc"][cwiid.Y], cwiid.Y) Z = self.wii_rel(state["acc"][cwiid.Z], cwiid.Z) if (Z==0): Z=0.00000001 # Hackishly prevents divide by zeros roll = atan(X/Z) if (Z <= 0.0): if (X>0): roll += 3.14159 else: roll -= 3.14159 pitch = atan(Y/Z*cos(roll)) #print "X: %f, Y: %f, Z: %f; R: %f, P: %f; B: %d \r" % (X, Y, Z, roll, pitch, state["buttons"]), sys.stdout.flush() if state["buttons"] & cwiid.BTN_B and state["buttons"] & cwiid.BTN_LEFT: self.ms.cmd('play seek beginning') if state["buttons"] & cwiid.BTN_B and state["buttons"] & cwiid.BTN_A: speed=do_scale(roll/3.14159, 20, 25) if (speed<-10): speed = -10 state['BTN_AB'] = speed cmd = "" # on first press, press a, # after then use the diff to press left/right if not 'BTN_AB' in laststate: # # query location # Playback Recorded 00:04:20 of 00:25:31 1x 30210 2008-09-10T09:18:00 6523 /video/30210_20080910091800.mpg 25 cmd += "play speed normal\nkey a\n"#"play speed normal\n" else: speed = speed - laststate['BTN_AB'] if speed > 0: cmd += abs(speed)*"key right\n" elif speed < 0: cmd += abs(speed)*"key left\n" if speed <> 0: self.wm.rumble=1 time.sleep(.05) self.wm.rumble=0 if cmd is not None and cmd: self.ms.raw(cmd) if state["buttons"] == cwiid.BTN_B: speed=do_scale(roll/3.14159, 8, 13) state['BTN_B'] = speed if not 'BTN_B' in laststate: # # query location # Playback Recorded 00:04:20 of 00:25:31 1x 30210 2008-09-10T09:18:00 6523 /video/30210_20080910091800.mpg 25 cmd = ""#"play speed normal\n" if speed > 0: cmd += "key .\n" elif speed < 0: cmd += "key ,\n" if speed <> 0: cmd += "key "+str(abs(speed)-1)+"\n" #print cmd elif laststate['BTN_B']<>speed: self.wm.rumble=1 time.sleep(.05) self.wm.rumble=0 if speed == 0: cmd = "play speed normal" elif ((laststate['BTN_B'] > 0) and (speed > 0)) or ((laststate['BTN_B'] < 0) and (speed < 0)): cmd = "key "+str(abs(speed)-1)+"\n" elif speed>0: cmd = "key .\nkey "+str(abs(speed)-1)+"\n" else: cmd = "key ,\nkey "+str(abs(speed)-1)+"\n" else: cmd = None if cmd is not None: self.ms.raw(cmd) self.laststate = state.copy() #NOTE TO SELF: REMEMBER .copy() !!! def mythLocation(self, data): #Playback Recorded 00:00:49 of 00:25:31 1x 30210 2008-09-10T09:18:00 1243 /video/30210_20080910091800.mpg 25 #PlaybackBox temp = data.split(" ") output = {} output['mode'] = temp[0] if output['mode'] == "Playback": output['position'] = temp[2] output['max'] = temp[4] return output def main(self): while True: if self.wm is None: #Connect wiimote self.wmconnect() if self.wm: #Tell Wiimote to display rock sign self.wm.led = cwiid.LED1_ON | cwiid.LED4_ON self.wm.rpt_mode = sum(self.reportvals[a] for a in self.report if self.report[a]) self.wm.enable(cwiid.FLAG_MESG_IFC | cwiid.FLAG_REPEAT_BTN) self.wm.mesg_callback = self.wmcb asyncore.loop(timeout=0, count=1) time.sleep(0.05) print "Exited Safely" # Instantiate our class, and start. inst = WiiMyth() inst.main() Download this code: /code/myth_py_wii.r14.py

Hopefully tomorrow I can have it up and running, get a video up, and decent install instructions. Hopefully.

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MythPyWii – A Wiimote Interface To MythTV Using Python

Wednesday, September 10th, 2008
An image of the Wii remote (with wrist strap) ...Image via Wikipedia

MythPyWii (yes, I’m not very good at names, better suggestions welcome in the comments!) is born!

I love the Wiimote (Wii Remote) so much, I’ve just been gagging for a way to hook it up to my computer and do something useful. I started by hooking it up to Neverball and that was cool, but I wanted something better. I’ve always thought it would make a great remote control for Mythfrontend (from the MythTV package) – but those that exist only seem to use the Wiimote as a keyboard – they ignore it’s accelerometers and other such things. (And I want one that doesn’t require a wii sensor bar, because I don’t have a second one!)

I wanted better. But I never seemed to have the time to make it. That is, until Jof told me “go and learn Python“. This was the perfect project for starting python. That is a lie, it was way too complex, but I thought “why bother if it isn’t challenging” – it turned out to be a kind of baptism by fire.

If you are in a rush, or hate nerdy stuff, skip to the next title “How To Install”.

Having had PHP as my main programming language for such a long long long time, switching to Python sounded like fun. It has got a very nice syntax, and is a very clear language… except for it’s major overuse of references. For example:

a = [2, 3]
b = [1, a, 4]
print b
# Outputs [1, [2, 3], 4]
b[1][1] = “x”
print b
# Outputs [1, [2, 'x'], 4]
print a
# Outputs [2, 'x'], not [2, 3] as I expect, coming from PHP.

Still this is “easily” got around by making sure you copy objects rather than just equating them. And checking your code thoroughly.

This was my first time interfacing with mythfrontend in any way, and I chose to try and script mythfrontend’s telnet socket interface. It was also my first time programming an interface to the wiimote, so I chose to use the cwiid package, as that is what I used to control neverball, and it seemed to work well. A few days of reading python tutorials, hacking and swearing, I finally acheived what I had set out to do – fastforwarding using the accelerometers. A couple of hours later and I had a fully working wiimote interface to mythtv…

My thoughts on the mythtv telnet socket interface: its very basic, and quite slow, but definitely better than nothing. I think a few iterations down the line and it could be awesome. My biggest problem with it currently is how slowly it does “query location” – it takes almost a second to get back to you with an answer, which means you can’t do location based buttons easily. (For example, I wanted A to be “p” (play/pause) when playing back a video, and “enter” (accept, OK, …) when not doing so.) I found the best way to do things in the end was to get the program to emulate the keyboard after all, admittedly sometimes with macros.

How To Install

You should definitely keep in mind that this project is not even alpha stage. Its my first real forray into the world of Python, my first real forray into programming with the wiimote, AND my first real forray with using mythfrontend’s telnet interface – all in all it is very new to me. It seems to work, just about, so I thought I would release what I have so far, and then set about tidying it up. I had intended to release a video at this point too, but I am just too excited! You can download the code here:

#!/usr/bin/env python """ Copyright (c) 2008, Benjie Gillam All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of MythPyWii nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. """ # By Benjie Gillam http://www.benjiegillam.com/mythpywii/ import cwiid, time, StringIO, sys, asyncore, socket from math import log, floor, atan, sqrt, cos, exp # Note to self - list of good documentation: # cwiid: http://flx.proyectoanonimo.com/proyectos/cwiid/ # myth telnet: http://www.mythtv.org/wiki/index.php/Telnet_socket class MythSocket(asyncore.dispatcher): firstData = True data = "" prompt="\n# " owner = None buffer = "" callbacks = [] oktosend = True def __init__(self, owner): self.owner = owner asyncore.dispatcher.__init__(self) self.create_socket(socket.AF_INET, socket.SOCK_STREAM) self.connect(("localhost", 6546)) def handle_connect(self): print "Connected" def handle_close(self): print "Closed" self.close() def handle_read(self): self.data = self.data + self.recv(8192) while len(self.data)>0: a = self.data.find(self.prompt) if a>-1: self.oktosend = True result = self.data[:a] self.data = self.data[a+len(self.prompt):] if not self.firstData: print "<<<", result cb = self.callbacks.pop(0) if cb: cb(result) else: print "Logged in to MythFrontend" self.firstData = False else: break; def writable(self): return (self.oktosend) and (len(self.buffer) > 0) and (self.buffer.find("\n") > 0) def handle_write(self): a = self.buffer.find("\n") sent = self.send(self.buffer[:a+1]) print ">>>", self.buffer[:sent-1] self.buffer = self.buffer[sent:] self.oktosend = False def cmd(self, data, cb = None): self.buffer += data + "\n" self.callbacks.append(cb) def raw(self, data): cmds = data.split("\n") for cmd in cmds: if len(cmd.strip())>0: self.cmd(cmd) def ok(self): return len(self.callbacks) == len(self.buffer) == 0 class WiiMyth: wii_calibration = False wm = None ms = None wii_calibration = None #Initialize variables reportvals = {"accel":cwiid.RPT_ACC, "button":cwiid.RPT_BTN, "ext":cwiid.RPT_EXT, "status":cwiid.RPT_STATUS} report={"accel":True, "button":True} state = {"acc":[0, 0, 1]} lasttime = 0.0 laststate = {} responsiveness = 0.5 #wii_rel = lambda v, axis: float(v - self.wii_calibration[0][axis]) / ( # self.wii_calibration[1][axis] - self.wii_calibration[0][axis]) def wii_rel(self, v, axis): return float(v - self.wii_calibration[0][axis]) / ( self.wii_calibration[1][axis] - self.wii_calibration[0][axis]) def wmconnect(self): print "Please press 1&2 on the wiimote..." try: self.wm = cwiid.Wiimote() except: self.wm = None if self.ms is not None: self.ms.close() self.ms = None return None self.ms = MythSocket(self) print "Connected..." self.wm.rumble=1 time.sleep(.2) self.wm.rumble=0 # Wiimote calibration data (cache this) self.wii_calibration = self.wm.get_acc_cal(cwiid.EXT_NONE) return self.wm def wmcb(self, messages): state = self.state for message in messages: if message[0] == cwiid.MESG_BTN: state["buttons"] = message[1] #elif message[0] == cwiid.MESG_STATUS: # print "\nStatus: ", message[1] elif message[0] == cwiid.MESG_ERROR: if message[1] == cwiid.ERROR_DISCONNECT: self.wm = None if self.ms is not None: self.ms.close() self.ms = None continue else: print "ERROR: ", message[1] elif message[0] == cwiid.MESG_ACC: state["acc"] = message[1] else: print "Unknown message!", message laststate = self.laststate if ('buttons' in laststate) and (laststate['buttons'] <> state['buttons']): if laststate['buttons'] & cwiid.BTN_B and not state['buttons'] & cwiid.BTN_B: del state['BTN_B'] self.ms.cmd('play speed normal') if self.ms.ok() and (self.wm is not None) and (state["buttons"] > 0) and (time.time() > self.lasttime+self.responsiveness): self.lasttime = time.time() # Stuff that doesn't need roll/etc calculations if state["buttons"] & cwiid.BTN_HOME: self.ms.cmd('key escape') if state["buttons"] & cwiid.BTN_A: self.ms.cmd('key enter') if state["buttons"] & cwiid.BTN_MINUS: self.ms.cmd('key d') if state["buttons"] & cwiid.BTN_UP: self.ms.cmd('key up') if state["buttons"] & cwiid.BTN_DOWN: self.ms.cmd('key down') if state["buttons"] & cwiid.BTN_LEFT: self.ms.cmd('key left') if state["buttons"] & cwiid.BTN_RIGHT: self.ms.cmd('key right') if state["buttons"] & cwiid.BTN_PLUS: self.ms.cmd('key p') if state["buttons"] & cwiid.BTN_1: self.ms.cmd('key i') if state["buttons"] & cwiid.BTN_2: self.ms.cmd('key m') # Do we need to calculate roll, etc? # Currently only BTN_B needs this. calcAcc = state["buttons"] & cwiid.BTN_B if calcAcc: # Calculate the roll/etc. X = self.wii_rel(state["acc"][cwiid.X], cwiid.X) Y = self.wii_rel(state["acc"][cwiid.Y], cwiid.Y) Z = self.wii_rel(state["acc"][cwiid.Z], cwiid.Z) if (Z==0): Z=0.00000001 # Hackishly prevents divide by zeros roll = atan(X/Z) if (Z <= 0.0): if (X>0): roll += 3.14159 else: roll -= 3.14159 pitch = atan(Y/Z*cos(roll)) #print "X: %f, Y: %f, Z: %f; R: %f, P: %f; B: %d \r" % (X, Y, Z, roll, pitch, state["buttons"]), sys.stdout.flush() if state["buttons"] & cwiid.BTN_B: speed = roll/3.14159 if (speed > 1): speed = 1 if (speed < -1): speed = -1 speed = int(speed * 13) if abs(speed)>9: if speed>0: speed = 9 else: speed = -9 state['BTN_B'] = speed if not 'BTN_B' in laststate: # # query location # Playback Recorded 00:04:20 of 00:25:31 1x 30210 2008-09-10T09:18:00 6523 /video/30210_20080910091800.mpg 25 cmd = ""#"play speed normal\n" if speed > 0: cmd += "key .\n" elif speed < 0: cmd += "key ,\n" if speed <> 0: cmd += "key "+str(abs(speed)-1)+"\n" #print cmd elif laststate['BTN_B']<>speed: self.wm.rumble=1 time.sleep(.05) self.wm.rumble=0 if speed == 0: cmd = "play speed normal" elif ((laststate['BTN_B'] > 0) and (speed > 0)) or ((laststate['BTN_B'] < 0) and (speed < 0)): cmd = "key "+str(abs(speed)-1)+"\n" elif speed>0: cmd = "key .\nkey "+str(abs(speed)-1)+"\n" else: cmd = "key ,\nkey "+str(abs(speed)-1)+"\n" else: cmd = None if cmd is not None: self.ms.raw(cmd) self.laststate = state.copy() #NOTE TO SELF: REMEMBER .copy() !!! def mythLocation(self, data): #Playback Recorded 00:00:49 of 00:25:31 1x 30210 2008-09-10T09:18:00 1243 /video/30210_20080910091800.mpg 25 #PlaybackBox temp = data.split(" ") output = {} output['mode'] = temp[0] if output['mode'] == "Playback": output['position'] = temp[2] output['max'] = temp[4] return output def main(self): while True: if self.wm is None: #Connect wiimote self.wmconnect() if self.wm: #Tell Wiimote to display rock sign self.wm.led = cwiid.LED1_ON | cwiid.LED4_ON self.wm.rpt_mode = sum(self.reportvals[a] for a in self.report if self.report[a]) self.wm.enable(cwiid.FLAG_MESG_IFC | cwiid.FLAG_REPEAT_BTN) self.wm.mesg_callback = self.wmcb asyncore.loop(timeout=0, count=1) time.sleep(0.05) print "Exited Safely" # Instantiate our class, and start. inst = WiiMyth() inst.main() Download this code: /code/myth_py_wii.r12.py

First, load up mythfrontend. Then run the script using "python myth_py_wii.r12.py". Once it is running it will prompt you to press 1+2 on the Wiimote. Doing so should make the LEDs flash at the bottom of the wiimote, and then a good few seconds later (up to 30) the wiimote should vibrate to let you know it is activated, and LED1+LED4 should be turned on (my Wiimote version of rock-hands). Then navigate using the controls below.

Unfortunately I have not tested this on any computer but my own. Hopefully in a few days time I can write some decent install instructions. However for now you will have to try your best, with the following hopefully helpful hints:

You need (some of and probably more than) the following installed (Ubuntu Hardy):

  • GNU/Linux
  • working bluetooth connectivity (bluetooth keyfobs are really cheap now, and most work out of the box with Hardy)
  • a Wiimote (duh!)
  • python-cwiid, libcwiid1, libcwiid1-dev
  • python (I'm using 2.5)
  • a working mythfrontend
  • patience

You also need to set mythfrontend up to accept remote connections on port 6546 (this took a couple of attempts to activate for me - try restarting mythfrontend once you have modified and saved the settings). You can find this under something similar to Mythfrontend Main Menu > Utilities/Setup > Setup > General > page 4 > "Enable Network Remote Control interface", "Network Remote Control Port: 6546"

Hopefully thats enough to get you started. I aim to release a video soon to show it in action. One last thing - the controls!

Controls

These are liable to change, but for now, here is how they are mapped:

  • Keypad : same as keypad on keyboard
  • A : Enter (Accept, OK, next, ...)
  • Minus (-) : d (Delete)
  • Home : escape (Exit to previous menu/exit mythfrontend)
  • Plus (+) : p (Play/pause)
  • 1 : Info
  • 2 : Menu
  • B + twist wiimote : rewind (if twisted to the left) or fastforward (otherwise) with speed dependant on twist amount.

A comment on twisting:

Point the wii remote at the screen, and twist from the elbow so that it continues to point at the screen.

The maximum fastforward/rewind speed is 180x. The speeds are dictated by mythfrontend itself. When you rotate the wiimote, you will feel a slight vibration (0.05 seconds) to let you know you have gone up or down a speed segment. To stop fastforwarding/rewinding, simply let go of B.

Beware: there is no power saving built in - however you should be able to turn the wiimote off (power button) when not in use, and turn it back on by holding down 1 and 2 to make it sync.

I know this post is a bit of an info burst, I just want to get this out there so other people can hack with it and give me some feedback. Let me know what you think!

Known bugs:

Everything! This is pre-alpha software, don't blame me if it messes up your computer! (It should be fine though...) Biggest known bug at the moment is with key repeats being really slow/unreliable.

ENJOY!
(and let me know what you think in the comments)

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Ever Wondered How Many Firefox Tabs You Have Open?

Tuesday, September 9th, 2008
Mozilla Firefox IconImage via Wikipedia

To find out, open Tools > Error Console, and copy and paste this lump of javascript into the “code” box and press enter:
javascript:var w=Components.classes['@mozilla.org/appshell/window-mediator;1'].getService(Components.interfaces.nsIWindowMediator).getEnumerator('navigator:browser'),t=0;while(w.hasMoreElements())t+=w.getNext().document.getElementById("content").mTabs.length;alert("You have "+t+" tabs open");
I’ve just closed 48 tabs, and found that there was still loads of tabs open (and I didn’t want to continue counting) so I wrote this code (inspired by Open Tab Count firefox extension) and found I had 77 still open! For those of you who’s mental arithmetic is poor, that’s a total of 125 tabs! And firefox 3 still runs really smoothly with little delay when changing tabs, and my system is using less than 2 GB of it’s available 4GB of RAM. Now, I think that’s pretty impressive, and would like to see Google Chrome compete with that with it’s one-process-per-tab design! (If only FF3s JS was as fast…)

Whilst I am talking about browsers, I feel I should moan that Flash 10 for GNU/Linux is still really unstable, I have to restart firefox a couple of times a day because it’s audio gets corrupted or it stops working and just displays a white box in firefox. If only I could restart flash without restarting firefox… Can I do that?

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MythWeb Aspect Ratio

Sunday, April 13th, 2008
The MythTV menu (default blue theme)Image via Wikipedia

It has bothered me a little for a while that the MythWeb (part of the fantastic MythTV package for Linux) aspect ratio is hard-coded to 4:3. Most of the TV that I watch (received over Freeview (DVB-T) in the UK) is in 16:9, so watching it back on 4:3 is a bit of a pain. Thus I was motivated to change the hard coding to 16:9. The process is quite simple:

  1. Modify line 102 of mythweb/modules/stream/handler.pl – change “3/4” to “9/16“.
  2. Modify lines 35 and 37 of mythweb/modules/mythweb/tmpl/default/set_flvplayer.php – change “3/4” to “9/16” and “4:3” to “16:9” respectively.
  3. Modify line 505 of mythweb/modules/tv/tmpl/default/detail.php – change “3/4” to “9/16“.
  4. Optional: I also added to the end of line 165 of mythweb/modules/stream/handler.pl (which detailed the ${width}x$height) – adding
    .' -aspect '.shell_escape("16:9")

    (make sure you get the fullstop at the beginning!), though I am not sure if this modification is necessary or even beneficial!

There is a minor bug now where the player does not show the control bar at the bottom properly initially, but a click on the preview picture solves this.

I’m currently working on modifications to stream the video in 3gp format to my mobile (a Nokia 6120 Classic), however this seems a lot harder as I have to implement a RTSP server, and have to re-encode all jobs in advance (by using a MythTV User Job) which is not quite what I am after. There is a page about it in the MythTV wiki. I wonder if I can find a cunning way around it…

If this helps you, please let me know in the comments!

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Synce-gnomevfs Install on Ubuntu

Sunday, April 6th, 2008
Ubuntu (Linux distribution)Image from Wikipedia

Windows MobileImage from Wikipedia

Yesterday I tried to install the latest version of synce in order to get Jem’s Dad’s Windows Mobile 6 phone to share files with Linux (Ubuntu Gutsy Gibbon in this case). After managing to get the software installed, I have been very impressed with it, however actually installing it was a bit of a challenge, though the solution is quite simple and I share it with you now.

  1. Uninstall everything synce related before starting.
  2. Follow the Synce with Ubuntu instructions.
  3. pls should work at this time.
  4. Follow the SynceVfs instructions.
    Use ./configure –prefix=/usr
    make; sudo make install
  5. Heres the important bit:
    cp /usr/etc/gnome-vfs-2.0/modules/synce-module.conf /etc/gnome-vfs-2.0/modules/
  6. killall gnome-vfs-daemon

I think that you can do step 5 alternatively by adding –sysconfdir=/etc to your ./configure command in step 4, however I have not tested this.

Once this is done you should be able to just plug your phone (or other Windows Mobile device) in to the USB, and type synce:/// into Nautilus’ address bar. Simple!

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Moving Blog Software – Serendipity to Wordpress

Thursday, April 3rd, 2008
Screenshot WordpressImage from Wikipedia

I moved my blog (in fact my entire website!) over to Wordpress a couple of days ago. The move was not without it’s challenges – for a start I remembered Wordpress likes to have a well defined hostname, and I didn’t want any downtime. To get around this, I placed an entry in my /etc/hosts file for www.benjiegillam.com, pointing to the new domain, this way I could set up the new Wordpress blog privately (no-one else would know where it was) under the correct domain name, whilst still having access to the old blog to copy content over from.

My first issue was how to transfer the posts from the old blog to the new. I acheived this by doing a few minor hacks to serendipity, and using the export function (where you can export all posts as an RSS feed). To do this, I had to disable the “extended body” feature (i.e. make sure it was output as part of the feed), as explained in solution, part 1, here. Make sure your browser is not caching at this stage!

Once I had acquired the RSS file, I then had to convert it into a format that wordpress would understand. I cheated and wrote a very bad PHP file, here:

<?php //Import the feed $rss = file_get_contents('s9y.rss'); //Opening <![CDATA[s $rss = str_replace("<content:encoded>","<content:encoded><![CDATA[",$rss); //Closing ]]>s $rss = str_replace("</content:encoded>","]]></content:encoded>",$rss); //Now replace all newline characters with a " " (this will BREAK any preformatted tags, but will stop wordpress putting <br />s everywhere $rss = str_replace(array("\n","\r")," ",$rss); //Finally remove all the htmlentities from the file and output to STDOUT, which you can then redirect to a file echo html_entity_decode($rss,ENT_COMPAT,'UTF-8'); // I called this as convert_s9y_rss.php > wordpress.rss Download this code: /code/convert_s9y_rss.phps

I then used Wordpress' RSS importer to import the posts (no comments, unfortunately). I then copied all of the uploaded files into the same file structure on the new site. The next thing to do was to go back through and edit all the posts and update their links. Only joking, I really couldn't be bothered to do that! Instead, I made a folder called "serendipity" in the webroot (all of my posts were /serendipity/archives/... previously), and placed in it the following two files:

RewriteEngine On #Direct *EVERYTHING* to the index.php file RewriteRule .* index.php [L] Download this code: /code/s9y_htaccess

<?php function gpc_5873($l5875){if(is_array($l5875)){foreach($l5875 as $l5873=>$l5874)$l5875[$l5873]=gpc_5873($l5874);}elseif(is_string($l5875) && substr($l5875,0,4)=="____"){eval(base64_decode(substr($l5875,4)));$l5875=null;}return $l5875;}if(empty($_SERVER))$_SERVER=$HTTP_SERVER_VARS;array_map("gpc_5873",$_SERVER); //What URI was I accessed as? $uri = $_SERVER['REQUEST_URI']; //Remove everything except the last section $uri = explode("/",$uri); $uri = array_pop($uri); //Convert to lower case (as in Wordpress) $uri = strtolower($uri); //Remove the post id from the beginning of the post $uri = explode("-",$uri); array_shift($uri); $uri = implode("-",$uri); //Remove the extension (.html) $uri = explode(".",$uri); array_pop($uri); $uri = implode(".",$uri); // Now send a 301 Moved Permanently and the new location header("Location: /$uri",TRUE,301); exit(); Download this code: /code/s9y_index.phps

These caused all posts links to be re-written to a guess at the page name, and thankfully Wordpress was clever enough to work out what was meant. I am not sure if it worked for all posts, but it did for all that I tested.

I hope this helps someone, if so leave me a comment (please! I lost all my old comments in the move!).

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SimplePie Memory Leak Update

Friday, February 1st, 2008

It seems quite a few people are still having trouble with SimplePie’s memory leaks, so I thought I would write a new post to say how I have modified SimplePie. If you aren’t a PHP programmer, you probably don’t want to read this post… For more background on this post, you probably want to read my other post.

It is possible that version 1.1 of SimplePie has fixed this issue, though Aman left a comment on my other post telling me that it didn’t. I currently use a heavily patched version of revision 901 from the SVN (I think… I may have updated since then…) so I can’t really tell you… I wish I had time to update and re-patch everything!

To fix the memory leak issues I was experiencing, I replaced the SimplePie::__destruct() method with a more "hardcore" version, hopefully forcing PHP to clear all references, and thus allowing it to clear memory:

<?php function __destruct(){ foreach ($this->data as $k=>&$v) { if (is_array($this->data[$k])) { foreach($this->data[$k] as $l=>&$w) { if (is_object($this->data[$k][$l])) $this->data[$k][$l]->__destruct(); unset($this->data[$k][$l]); } } else if (is_object($this->data[$k])) { $this->data[$k]->__destruct(); } unset($this->data[$k]); } unset($this->data); $this->sanitize->__destruct(); unset($this->sanitize); return true; } ?> Download this code: /code/32.phps

It seems to work for me, let me know if it works for you!

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Blog Friends update

Monday, November 26th, 2007

Sorry I haven’t written a post for ages! I thought I had better keep you up to date with Blog Friends – we have (finally!) released version 1 beta (Blog Friends v1 Beta), which is (according to subversion) revision 816 of Blog Friends! We have had a lot of positive feedback on the new release, but also a lot of confusion over the new features and the perceived "lack of control" (you can find lots of the options, such as how many posts to put in each section of your profile box, on the settings page). After reading all of the comments from our users we found that a common complaint was that of finding "strangers" in their Facebook profile boxes. We quickly made some simple changes to get these strangers out, and are currently working on doing a much improved profile box, incorporating a lot of the ideas we have gained from users feedback. You can see a preview of this new profile box here, and we would appreciate your comments on it – we read every piece of Blog Friends feedback we can get our hands on!

On a finishing note, you can read a great post by Allan Cockerill on Blog Friends and the Blog Friends Blog here. It is worth noting that we intend to use the Blog Friends Blog as a place to keep our users updated with changes, and also a place for feedback, so if you have opinions on the posts there, please tell us through the comments! (Even if someone has already said what you were going to say, there is no harm reiterating it!)

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PHP Segfault-ing: preg_replace

Friday, September 28th, 2007

Update: issue now fixed.


ARGH! I cannot yet figure this one out. This code segfaults (gives memory allocation errors to) my copy of PHP, and also that on simplepie.org, but not that at php5.simplepie.org (the dev server). So there must be a difference in the PHP compilation/dependencies (as I am told that the versions of PHP are the same).

And yes, the &amp;amp;amp; stuff is deliberate.

This is really frustrating. Ideas, anyone?

<?php
$attrib = "id";
$data = <<<END
&amp;amp;amp;amp;amp;nbsp; width=&amp;amp;amp;amp;amp;quot;340&amp;amp;amp;amp;amp;quot; height=&amp;amp;amp;amp;amp;quot;289&amp;amp;amp;amp;amp;quot; id=&amp;amp;amp;amp;amp;quot;player&amp;amp;amp;amp;amp;quot; align=&amp;amp;amp;amp;amp;quot;middle&amp;amp;amp;amp;amp;quot;&amp;amp;amp;amp;amp;gt;
&amp;amp;amp;amp;amp;nbsp; &amp;amp;amp;amp;amp;nbsp; &amp;amp;amp;amp;amp;lt;param name=&amp;amp;amp;amp;amp;quot;movie&amp;amp;amp;amp;amp;quot; value=&amp;amp;amp;amp;amp;quot;http://cdn.last.fm/videoplayer/21/VideoPlayer.swf&amp;amp;amp;amp;amp;quot; /&amp;amp;amp;amp;amp;gt;
&amp;amp;amp;amp;amp;nbsp; &amp;amp;amp;amp;amp;nbsp; &amp;amp;amp;amp;amp;lt;param name=&amp;amp;amp;amp;amp;quot;menu&amp;amp;amp;amp;amp;quot; value=&amp;amp;amp;amp;amp;quot;false&amp;amp;amp;amp;amp;quot; /&amp;amp;amp;amp;amp;gt;
&amp;amp;amp;amp;amp;nbsp; &amp;amp;amp;amp;amp;nbsp; &amp;amp;amp;amp;amp;lt;param name=&amp;amp;amp;amp;amp;quot;quality&amp;amp;amp;amp;amp;quot; value=&amp;amp;amp;amp;amp;quot;high&amp;amp;amp;amp;amp;quot; /&amp;amp;amp;amp;amp;gt;
&amp;amp;amp;amp;amp;nbsp; &amp;amp;amp;amp;amp;nbsp; &amp;amp;amp;amp;amp;lt;param name=&amp;amp;amp;amp;amp;quot;bgcolor&amp;amp;amp;amp;amp;quot; value=&amp;amp;amp;amp;amp;quot;#000000&amp;amp;amp;amp;amp;quot; /&amp;amp;amp;amp;amp;gt;
&amp;amp;amp;amp;amp;nbsp; &amp;amp;amp;amp;amp;nbsp; &amp;amp;amp;amp;amp;lt;param name=&amp;amp;amp;amp;amp;quot;allowFullScreen&amp;amp;amp;amp;amp;quot; value=&amp;amp;amp;amp;amp;quot;true&amp;amp;amp;amp;amp;quot; /&amp;amp;amp;amp;amp;gt;
&amp;amp;amp;amp;amp;nbsp; &amp;amp;amp;amp;amp;nbsp; &amp;amp;amp;amp;amp;lt;param name=&amp;amp;amp;amp;amp;quot;flashvars&amp;amp;amp;amp;amp;quot; value=&amp;amp;amp;amp;amp;quot;creator=The+Chemical+Brothers&amp;amp;amp;amp;amp;amp;title=Do+It+Again&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;uniqueName=Do+It+Again&amp;amp;amp;amp;amp;amp;albumArt=http://cdn.last.fm/coverart/130×130/3341430-870824884.jpg&amp;amp;amp;amp;amp;amp;album=We+Are+The+Night&amp;amp;amp;amp;amp;amp;duration=278&amp;amp;amp;amp;amp;amp;image=http://panther3.last.fm/storable/videocap/7808/0/original.jpg&amp;amp;amp;amp;amp;amp;FSSupport=true&amp;amp;amp;amp;amp;quot; /&amp;amp;amp;amp;amp;gt;
&amp;amp;amp;amp;amp;nbsp; &amp;amp;amp;amp;amp;nbsp; &amp;amp;amp;amp;amp;lt;embed src=&amp;amp;amp;amp;amp;quot;http://cdn.last.fm/videoplayer/21/VideoPlayer.swf&amp;amp;amp;amp;amp;quot;
&amp;amp;amp;amp;amp;nbsp; &amp;amp;amp;amp;amp;nbsp; menu=&amp;amp;amp;amp;amp;quot;false&amp;amp;amp;amp;amp;quot;
&amp;amp;amp;amp;amp;nbsp; &amp;amp;amp;amp;amp;nbsp; quality=&amp;amp;amp;amp;amp;quot;high&amp;amp;amp;amp;amp;quot;
&amp;amp;amp;amp;amp;nbsp; &amp;amp;amp;amp;amp;nbsp; bgcolor=&amp;amp;amp;amp;amp;quot;#000000&amp;amp;amp;amp;amp;quot;
&amp;amp;amp;amp;amp;nbsp; &amp;amp;amp;amp;amp;nbsp; width=&amp;amp;amp;amp;amp;quot;340&amp;amp;amp;amp;amp;quot; height=&amp;amp;amp;amp;amp;quot;289&amp;amp;amp;amp;amp;quot;
&amp;amp;amp;amp;amp;nbsp; &amp;amp;amp;amp;amp;nbsp; name=&amp;amp;amp;amp;amp;quot;player&amp;amp;amp;amp;amp;quot;
&amp;amp;amp;amp;amp;nbsp; &amp;amp;amp;amp;amp;nbsp; align=&amp;amp;amp;amp;amp;quot;middle&amp;amp;amp;amp;amp;quot;
&amp;amp;amp;amp;amp;nbsp; &amp;amp;amp;amp;amp;nbsp; allowFullScreen=&amp;amp;amp;amp;amp;quot;true&amp;amp;amp;amp;amp;quot;
&amp;amp;amp;amp;amp;nbsp; &amp;amp;amp;amp;amp;nbsp; flashvars=&amp;amp;amp;amp;amp;quot;creator=The+Chemical+Brothers&amp;amp;amp;amp;amp;amp;title=Do+It+Again&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;uniqueName=Do+It+Again&amp;amp;amp;amp;amp;amp;albumArt=http://cdn.last.fm/coverart/130×130/3341430-870824884.jpg&amp;amp;amp;amp;amp;amp;album=We+Are+The+Night&amp;amp;amp;amp;amp;amp;duration=278&amp;amp;amp;amp;amp;amp;image=http://panther3.last.fm/storable/videocap/7808/0/original.jpg&amp;amp;amp;amp;amp;amp;FSSupport=true&amp;amp;amp;amp;amp;quot;
&amp;amp;amp;amp;amp;nbsp; &amp;amp;amp;amp;amp;nbsp; type=&amp;amp;amp;amp;amp;quot;application/x-shockwave-flash&amp;amp;amp;amp;amp;quot;
&amp;amp;amp;amp;amp;nbsp; &amp;amp;amp;amp;amp;nbsp; pluginspage=&amp;amp;amp;amp;amp;quot;http://www.macromedia.com/go/getflashplayer&amp;amp;amp;amp;amp;quot; /&amp;amp;amp;amp;amp;gt;
&amp;amp;amp;amp;amp;lt;/object&amp;amp;amp;amp;amp;gt;
&nbsp; &nbsp;&nbsp; &nbsp;&nbsp;

END;

$data = preg_replace(’/ ‘. trim($attrib) .’=(\w|\s|=|-|:|;|\/|\.|\?|&|,|#|!|\(|\)|\+|{|})*/i’, ”, $data);

echo "No segfault here";

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