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	<title>Comments on: New (Minor) MythPyWii Release (r15)</title>
	<atom:link href="http://www.benjiegillam.com/2008/09/new-minor-mythpywii-release-r15/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.benjiegillam.com/2008/09/new-minor-mythpywii-release-r15/</link>
	<description>Benjie Gillam's blog, and home of MythPyWii - probably the best Wii remote (Wiimote) interface to MythTV - see sidebar.</description>
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		<item>
		<title>By: satfan39</title>
		<link>http://www.benjiegillam.com/2008/09/new-minor-mythpywii-release-r15/comment-page-1/#comment-8622</link>
		<dc:creator>satfan39</dc:creator>
		<pubDate>Fri, 27 Nov 2009 17:36:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.benjiegillam.com/?p=150#comment-8622</guid>
		<description>Hi,

Works great thank you. However, I liss one important functionality ! I would like to be able to use the mouse pointing function with a sensor bar when playing with mythbrowser. I tested this with wminput and it works ok, but wminput is not as attractive as mythpywii. If you could add this fuinctionality to your program it would be great, we could then use the wiimote to surf using mythweb, provided of course, there is an external sensor bar !

Regards</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>Works great thank you. However, I liss one important functionality ! I would like to be able to use the mouse pointing function with a sensor bar when playing with mythbrowser. I tested this with wminput and it works ok, but wminput is not as attractive as mythpywii. If you could add this fuinctionality to your program it would be great, we could then use the wiimote to surf using mythweb, provided of course, there is an external sensor bar !</p>
<p>Regards</p>
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	</item>
	<item>
		<title>By: So it Goes&#8230;&#8230;&#8230;. &#187; Blog Archive &#187; mythfrontend startup scripts for mythpywii</title>
		<link>http://www.benjiegillam.com/2008/09/new-minor-mythpywii-release-r15/comment-page-1/#comment-6946</link>
		<dc:creator>So it Goes&#8230;&#8230;&#8230;. &#187; Blog Archive &#187; mythfrontend startup scripts for mythpywii</dc:creator>
		<pubDate>Tue, 15 Sep 2009 21:58:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.benjiegillam.com/?p=150#comment-6946</guid>
		<description>[...] http://www.benjiegillam.com/2008/09/new-minor-mythpywii-release-r15/#comments [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://www.benjiegillam.com/2008/09/new-minor-mythpywii-release-r15/#comments" rel="nofollow">http://www.benjiegillam.com/2008/09/new-minor-mythpywii-release-r15/#comments</a> [...]</p>
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	<item>
		<title>By: Benjie</title>
		<link>http://www.benjiegillam.com/2008/09/new-minor-mythpywii-release-r15/comment-page-1/#comment-5134</link>
		<dc:creator>Benjie</dc:creator>
		<pubDate>Thu, 02 Jul 2009 22:10:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.benjiegillam.com/?p=150#comment-5134</guid>
		<description>I&#039;ve updated the post with the fix for more recent versions of cwiid. I have not updated the source because I still use the old cwiid code... Thanks to Mike H for pointing this out.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve updated the post with the fix for more recent versions of cwiid. I have not updated the source because I still use the old cwiid code&#8230; Thanks to Mike H for pointing this out.</p>
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	</item>
	<item>
		<title>By: Benjie</title>
		<link>http://www.benjiegillam.com/2008/09/new-minor-mythpywii-release-r15/comment-page-1/#comment-2984</link>
		<dc:creator>Benjie</dc:creator>
		<pubDate>Mon, 27 Apr 2009 20:19:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.benjiegillam.com/?p=150#comment-2984</guid>
		<description>Awesome :)</description>
		<content:encoded><![CDATA[<p>Awesome <img src='http://www.benjiegillam.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: Clarence</title>
		<link>http://www.benjiegillam.com/2008/09/new-minor-mythpywii-release-r15/comment-page-1/#comment-2978</link>
		<dc:creator>Clarence</dc:creator>
		<pubDate>Mon, 27 Apr 2009 17:32:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.benjiegillam.com/?p=150#comment-2978</guid>
		<description>It worked!! Thank you.</description>
		<content:encoded><![CDATA[<p>It worked!! Thank you.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Benjie</title>
		<link>http://www.benjiegillam.com/2008/09/new-minor-mythpywii-release-r15/comment-page-1/#comment-1257</link>
		<dc:creator>Benjie</dc:creator>
		<pubDate>Tue, 20 Jan 2009 13:02:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.benjiegillam.com/?p=150#comment-1257</guid>
		<description>Hi Clarence,

Yes it is possible to run the script at the same time as you run mythfrontend - I do so by modifying my mythfrontend shell script script and running MythPyWii using screen. In Ubuntu, open a terminal and run the following commands:

sudo apt-get install screen; sudo gedit /usr/bin/mythfrontend

Then I add to the first blank line (line 4 for me):

/usr/bin/screen -d -m /usr/bin/python /home/crayzee/Desktop/myth_py_wii.py

You&#039;ll have to do this whenever you update mythfrontend. Another way to do it is to create a new script (e.g. &quot;~/launchmyth.sh&quot;) which contains something like this:

#!/bin/bash
/usr/bin/screen -d -m /usr/bin/python /home/crayzee/Desktop/myth_py_wii.py
/usr/bin/mythfrontend

And then run that instead of &quot;mythfrontend&quot; (e.g. &quot;bash ~/launchmyth.sh&quot;). 

I hope this helps,

Kind regards,

Benjie.</description>
		<content:encoded><![CDATA[<p>Hi Clarence,</p>
<p>Yes it is possible to run the script at the same time as you run mythfrontend &#8211; I do so by modifying my mythfrontend shell script script and running MythPyWii using screen. In Ubuntu, open a terminal and run the following commands:</p>
<p>sudo apt-get install screen; sudo gedit /usr/bin/mythfrontend</p>
<p>Then I add to the first blank line (line 4 for me):</p>
<p>/usr/bin/screen -d -m /usr/bin/python /home/crayzee/Desktop/myth_py_wii.py</p>
<p>You&#8217;ll have to do this whenever you update mythfrontend. Another way to do it is to create a new script (e.g. &#8220;~/launchmyth.sh&#8221;) which contains something like this:</p>
<p>#!/bin/bash<br />
/usr/bin/screen -d -m /usr/bin/python /home/crayzee/Desktop/myth_py_wii.py<br />
/usr/bin/mythfrontend</p>
<p>And then run that instead of &#8220;mythfrontend&#8221; (e.g. &#8220;bash ~/launchmyth.sh&#8221;). </p>
<p>I hope this helps,</p>
<p>Kind regards,</p>
<p>Benjie.</p>
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	</item>
	<item>
		<title>By: Clarence</title>
		<link>http://www.benjiegillam.com/2008/09/new-minor-mythpywii-release-r15/comment-page-1/#comment-1253</link>
		<dc:creator>Clarence</dc:creator>
		<pubDate>Mon, 19 Jan 2009 22:55:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.benjiegillam.com/?p=150#comment-1253</guid>
		<description>Hi Benji,

Do I need to always manually run the script then the mythtv frontend in order to activate the Wii remote? If yes, it is possible to add to do when mythtv is booting up?

Clarence</description>
		<content:encoded><![CDATA[<p>Hi Benji,</p>
<p>Do I need to always manually run the script then the mythtv frontend in order to activate the Wii remote? If yes, it is possible to add to do when mythtv is booting up?</p>
<p>Clarence</p>
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